Author Topic: Skulltag: Chex Quest Edition!  (Read 5066 times)

Offline The Slimeinator

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Skulltag: Chex Quest Edition!
« on: January 14, 2008, 01:55:03 AM »
a. k. a. Chextag. Right now, I've replaced all of the monsters. (in case any of you would like for me to OWN YOU IN INVASION MODE!!!!! :D) I started this project to ease Zorchmatchs in Lucius Octavian's Zorchmatch mod. I have a page for it on my website, www.freewebs.com/slimeinator.
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Chex Quest Fan Forums

Skulltag: Chex Quest Edition!
« on: January 14, 2008, 01:55:03 AM »

Offline The Slimeinator

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Re: Skulltag: Chex Quest Edition!
« Reply #1 on: January 16, 2008, 09:17:38 PM »
Wow. A double post. I feel lonely. :D

Anyway, I just finished modifying Skulltag's configuration file to be Chex-y, and so here you go:
http://files.filefront.com/Skulltag+DoomHexencfg/;9448555;/fileinfo.html
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Offline Atariangamer

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Re: Skulltag: Chex Quest Edition!
« Reply #2 on: January 17, 2008, 10:56:30 PM »
I'm going to have to get this...It recognises TNCQ and the original chex wad? If it does, I'd get it. Does it have a different server, running on a new site? If so, I really have to get it! I think there are too many empty servers running on the regular skulltag (leftover from friday night fragfest LOL).
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Offline The Slimeinator

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Re: Skulltag: Chex Quest Edition!
« Reply #3 on: January 18, 2008, 12:03:00 AM »
It's just the Skulltag .wad file. It replaces the new enemies. In my "internal release" it also has a conversion of the Doomsphere and the Zombieman skin. After I finish with the Shotgun guy skin, I'll release it again.
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Offline Atariangamer

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Re: Skulltag: Chex Quest Edition!
« Reply #4 on: January 20, 2008, 06:40:34 PM »
trying to get it now. How did you get the textures to work out right?
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Offline The Slimeinator

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Re: Skulltag: Chex Quest Edition!
« Reply #5 on: January 20, 2008, 06:41:22 PM »
I haven't done anything to the Skulltag textures yet; that comes later.
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Offline Lucius

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Re: Skulltag: Chex Quest Edition!
« Reply #6 on: January 29, 2008, 03:48:37 PM »
Are you saying that you are going to use the skulltag levels? We should make our own instead, that way you don't have to mess with the already existing textures.

Does anyone have zorch sprites of the chexman?

Offline The Slimeinator

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Re: Skulltag: Chex Quest Edition!
« Reply #7 on: January 29, 2008, 10:25:20 PM »
We could include some levels from the original Skulltag; As to zorching sprites, I think that I could splice some Flemoid zorched sprites to make up a set of chexman-getting-zorched sprites.
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Offline Atariangamer

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Re: Skulltag: Chex Quest Edition!
« Reply #8 on: January 30, 2008, 12:02:58 AM »
Hey, also change his clothes to green...that way teams and colors will be right. And could you leave some marker behind to say, "Atariangamer was zorched here"?
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Offline The Slimeinator

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Re: Skulltag: Chex Quest Edition!
« Reply #9 on: January 30, 2008, 12:03:56 AM »
As to the marker, no. And I don't get the green clothes. ???
As in: Why the green clothes?
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Offline Atariangamer

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Re: Skulltag: Chex Quest Edition!
« Reply #10 on: January 30, 2008, 12:15:15 AM »
The green pallate is the one that doom uses to designate team colors. If you have played capture the flag, then played DooM with a chase cam, you notice the red and blue colored marines are based off the normal collored marine (green armor). Check some of the original skins (even a skin making guide) and it should tell you that.

(I'm getting this right, right? you can't tell what team anyone is on when there is no green  in the player's sprites.)
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Offline The Slimeinator

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Re: Skulltag: Chex Quest Edition!
« Reply #11 on: January 30, 2008, 12:17:30 AM »
Hmm. I'll play around with that.
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Offline Atariangamer

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Re: Skulltag: Chex Quest Edition!
« Reply #12 on: January 30, 2008, 12:21:53 AM »
BUT! I have noticed that skulltag wants to prohibit custom colors sometimes...
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Offline Lucius

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Re: Skulltag: Chex Quest Edition!
« Reply #13 on: January 31, 2008, 04:13:22 PM »
In skulltag you can create custom skins using the lump format. The only thing then is that it takes up more space.

Offline Johnny Bravo

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Re: Skulltag: Chex Quest Edition!
« Reply #14 on: January 15, 2016, 03:22:40 AM »
you can make .pk3 in skulltag now it smaller
john 3:16 : ""For God so loved the world that he gived his one and only Sun, that whoever believers in him shal not perish but have eternal life. "
im making a chex quest wad to and when is done ill post and people will see and liek!


 


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