Author Topic: Discussion topic  (Read 27189 times)

Offline MajorSlime

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Re: Discussion topic
« Reply #30 on: August 21, 2010, 04:02:29 AM »
Okay, i just made hovering health bars that go over monsters. ANY monsters. I recommend only bosses, though, as the bars are fairly large and do not look good on the common flemoids. I could scale it down though... Man, think about that, health bars on every flemoid... Anyways, do you want to use them in the Skullpack, 75? And if not, could i use them just for my invasion maps i'm making?
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Re: Discussion topic
« Reply #30 on: August 21, 2010, 04:02:29 AM »

Offline 75

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Re: Discussion topic
« Reply #31 on: August 21, 2010, 02:00:50 PM »
yeah, that sounds great! You'll have to show me how you did that
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Offline ChexCommander

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Re: Discussion topic
« Reply #32 on: August 21, 2010, 09:45:33 PM »
You guys are awesome. ;)
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Offline QuadrumpusGuy

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Re: Discussion topic
« Reply #33 on: August 24, 2010, 11:56:31 PM »
Have you decided yet whether the Gyro is going in (For Invasion)

Offline 75

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Re: Discussion topic
« Reply #34 on: August 25, 2010, 12:20:54 AM »
you mean Datra's 3d model?
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Offline Datra

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Re: Discussion topic
« Reply #35 on: August 25, 2010, 12:52:16 AM »
I assume it's the sprites. But what will they replace?

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Offline 75

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Re: Discussion topic
« Reply #36 on: August 25, 2010, 01:15:15 AM »
But what will they replace?

I don't need to replace any monsters in particular, since it's skulltag, I can create completely new monsters.  ;)

I don't know where the sprites are for this flemoid, what mod were they in? I don't remember.
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Offline Datra

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Re: Discussion topic
« Reply #37 on: August 25, 2010, 01:20:11 AM »
They are in Boingo's TUCQ.

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Offline 75

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Re: Discussion topic
« Reply #38 on: August 25, 2010, 01:28:14 AM »
Hmm... there's no propeller in the sprites, and no pain, death, or firing states.

Was this finished?


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Offline Datra

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Re: Discussion topic
« Reply #39 on: August 25, 2010, 01:33:17 AM »
Unfortunately no...

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Offline 75

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Re: Discussion topic
« Reply #40 on: August 25, 2010, 01:38:16 AM »
I think I'll pass on it for now... bosses and weapons take priority.
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Offline MajorSlime

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Re: Discussion topic
« Reply #41 on: August 25, 2010, 02:15:12 AM »
I could do it...once i finish my current maps.
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Offline noob1234

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Re: Discussion topic
« Reply #42 on: August 25, 2010, 07:40:56 PM »


Offline 75

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Re: Discussion topic
« Reply #43 on: August 25, 2010, 11:33:16 PM »
hmmmm....

Invalid or deleted file on the download link... darn.

The sprites she uploaded are only one rotation, I could easily make pain state rotations, but the firing state rotations would be a bit harder

I wonder if this was intended to use melee attacks? I might use it as a fast moving, yet deadly melee flying flemoid.

What sounds did he want to use with this? If all else fails, I could go fishing for a helicopter sound and use bipedicus sounds.

I saw Alice hanging around the zdoom forums, I sent her a PM asking if she still has the sprites/sounds.

If I could get the sounds and the sprites, I could put this in really easily (even with the bobbing up and down)
« Last Edit: August 25, 2010, 11:38:17 PM by 75 »
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Offline QuadrumpusGuy

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Re: Discussion topic
« Reply #44 on: August 28, 2010, 07:58:33 PM »
Okay, my Central Command Invasion Level is almost ready for testing. 75, could you host a server tonight?

 


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