Author Topic: Graphics  (Read 23419 times)

Offline 75

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Graphics
« on: August 08, 2010, 03:47:18 AM »
I'm going to post the custom graphics in this wad here

Feel free to use in your own wad, just give me credit

you probably know my jump boots by now



and my chexter getting zorched sprites











And, brand new as of 3 AM this morning...

Flem micro missiles!







the chex version of the cyberdemon doesn't need to fire zorch propulsor shots anymore!

Add this sound effect

http://www.mediafire.com/?1s3dqgdfehmc8hw

and this for the explosion

http://www.mediafire.com/?34aa4pp4wf9b4e5

(Sound effects found in Chex Quest: The Lost Quest)

and you're in business.


EDIT - better versions








MINIA8A2 looks a bit funny, but other than that, I'm satisfied with the set

now for the explosions...






It definitely looks good, but the explosion doesn't seem big enough, considering the damage these things do.

Flemoid Laz device... why do my explosion sprites turn out so small?









My reasoning behind a flemoid version of the laz device is that the flemoids don't want to kill chexter, they just want to stop him (i.e., by sliming him or sending him somewhere).

Right now, I'm working on the actor who will fire these things
« Last Edit: August 16, 2010, 01:18:51 PM by 75 »
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Graphics
« on: August 08, 2010, 03:47:18 AM »

Offline ChexCommander

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Re: Graphics in this wad
« Reply #1 on: August 08, 2010, 12:36:32 PM »
Oooh, I like the missiles!
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Offline 75

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Re: Graphics
« Reply #2 on: August 08, 2010, 08:56:23 PM »
More new graphics  :)








A flemoid version of the LAZ device shot, the Act 1 Boss of MAP03 will carry two of these devices
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Offline 75

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Re: Graphics
« Reply #3 on: August 11, 2010, 12:51:47 AM »
FLAZ pain and death sprites

I like them all but the last death sprite. I'll work on it


















XDeath on the way...

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Offline LAZ Trooper

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Re: Graphics
« Reply #4 on: August 12, 2010, 09:58:41 PM »
In the Progress topic you said you were stuck on your zorch gloves... have you tried starting from the gloves in Slime's mod(s) (I can't remember which mod it is right now)
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Offline ChexCommander

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Re: Graphics
« Reply #5 on: August 12, 2010, 10:00:04 PM »
In the Progress topic you said you were stuck on your zorch gloves... have you tried starting from the gloves in Slime's mod(s) (I can't remember which mod it is right now)

I think it was The New Era.
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Offline 75

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Re: Graphics
« Reply #6 on: August 12, 2010, 10:01:02 PM »
yeah, I was thinking of that. I might try to build off of them, at very least I'll reprogram their behavior and use them as placeholders, since I want to get this map going
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Offline 75

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Re: Graphics
« Reply #7 on: August 13, 2010, 03:18:17 AM »
more graphics

XDeath Sprites

These happen REALLY fast.







Zorchsphere (doomsphere replacement)





Spam can (Rage replacement) - thanks for the idea Quadrumpusguy!



although all I did was rip it out of google images, it's a good rip, so I might as well include it.
« Last Edit: August 13, 2010, 03:24:43 AM by 75 »
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Offline ChexCommander

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Re: Graphics
« Reply #8 on: August 13, 2010, 12:37:22 PM »
Mmm Spam!

I hope you kept Manny's spam cannon obituary for the LAZ Device?
« Last Edit: August 13, 2010, 12:40:12 PM by ChexCommander »
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Offline 75

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Re: Graphics
« Reply #9 on: August 13, 2010, 01:03:38 PM »
I was thinking about it, but no, I didn't keep it. Maybe I'll use it as a random ob for the LAZ (i.e., only sometimes)
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Offline ChexCommander

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Re: Graphics
« Reply #10 on: August 13, 2010, 01:24:29 PM »
I was thinking about it, but no, I didn't keep it. Maybe I'll use it as a random ob for the LAZ (i.e., only sometimes)

:'(
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Offline 75

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Re: Graphics
« Reply #11 on: August 14, 2010, 02:20:52 AM »
Maybe I'll split it between the two, every other time it'll play the spam cannon one

Anyway, new zorcher, the chain lightning zorcher. It fires three shots in three round bursts, which bounce off walls.





This last one looks unfinished, but it's not, the missing parts get covered up by its bright frames



These are bright frames, they'll glow in the dark





And a large case of its ammo





Right now, I can't get the code to work for it, so I haven't tested it. If the sprites need tweaking, I'll let you know.

No projectile sprites yet. I'm getting to that.

EDIT -

I looked at the sprites and noticed wierd gray lines... It turns out that that was very subtle transparency. There's still one line in the B frame, I'll fix that later

They still have transparency/translucency problems. I'm working on it.
« Last Edit: August 14, 2010, 04:19:50 PM by 75 »
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Offline ChexMaster2109

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Re: Graphics
« Reply #12 on: August 14, 2010, 02:41:57 AM »
I am good at decorate coding! Just ask.

Bye the way, you are gonna create sprites for the flags and whatnot in capture the flag, right?
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Offline 75

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Re: Graphics
« Reply #13 on: August 14, 2010, 02:48:04 AM »
The flag sprites are already done, they were included in cqarena, and they look great
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Offline QuadrumpusGuy

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Re: Graphics
« Reply #14 on: August 14, 2010, 11:28:41 AM »
Will the bolts of chain lightning leave a trail?

 


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