Author Topic: Graphics  (Read 24237 times)

Offline 75

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Re: Graphics
« Reply #15 on: August 14, 2010, 01:42:07 PM »
A short one, yeah. They're going to look more like lightning bolts, kind of arrow shaped.

EDIT - I changed my mind on the MAP03 boss, I just can't make the quadrumpus look like a boss, so I'm going to try to do something completely different
« Last Edit: August 14, 2010, 03:28:07 PM by 75 »
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Re: Graphics
« Reply #15 on: August 14, 2010, 01:42:07 PM »

Offline MajorSlime

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Re: Graphics
« Reply #16 on: August 14, 2010, 06:47:25 PM »
The flag sprites are already done, they were included in cqarena, and they look great

That's weird, when I was making a map they didn't show up. Is there something special i need to do? (I used chex3.wad and your wad).
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Offline 75

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Re: Graphics
« Reply #17 on: August 14, 2010, 07:46:09 PM »
yeah, I didn't put them in the wad yet... oops

I'll make a new release in a bit. In the meantime, just use the flag actors without sprites
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Offline LAZ Trooper

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Re: Graphics
« Reply #18 on: August 19, 2010, 08:00:13 PM »
I know it would be a lot of work, but if each member got a skin made for them, that would be epic. For example, mine would be Chexter with an LAZ Device, and so on.
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Offline 75

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Re: Graphics
« Reply #19 on: August 19, 2010, 08:30:13 PM »
I know it would be a lot of work, but if each member got a skin made for them, that would be epic. For example, mine would be Chexter with an LAZ Device, and so on.

That's what I was thinking, if I have time. After at least three invasion maps are done, three deathmatch maps, and maybe a couple CTF / Skull Tag maps, I'll start thinking about skins.
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Offline QuadrumpusGuy

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Re: Graphics
« Reply #20 on: August 19, 2010, 09:17:39 PM »
I know it would be a lot of work, but if each member got a skin made for them, that would be epic. For example, mine would be Chexter with an LAZ Device, and so on.

That idea is awesome - Personalized skins for CQFF members.

Only way to get skins though is by creating classes (I think) I was looking in Chex Quest 3's Decorate and saw stuff for Chex Warrior but it had // before everything so it may have been comments.

Offline 75

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Re: Graphics
« Reply #21 on: August 19, 2010, 09:19:34 PM »
the //s in the chex warrior class are probably there because the class is defined in zdoom/skulltag.pk3

he's got the exact same properties as shown in DECORATE in chex3.wad, for whatever reason, the definition in DECORATE is just a placeholder.
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Offline QuadrumpusGuy

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Re: Graphics
« Reply #22 on: August 19, 2010, 09:24:42 PM »
I thought so. I wonder if there is a way to get rid of classes and go into a skin system like Doom 2.

Offline 75

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Re: Graphics
« Reply #23 on: August 19, 2010, 09:28:29 PM »
We don't need to get rid of classes, there are plenty of games that have classes AND skins, it's just a matter of figuring out how to make it work. I'm sure if there is something in chex3 that messes up skins, we'll be able to get rid of it.
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Offline QuadrumpusGuy

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Re: Graphics
« Reply #24 on: August 19, 2010, 09:35:52 PM »
In the mean time we could prepare skins.

Offline 75

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Re: Graphics
« Reply #25 on: August 22, 2010, 08:06:03 PM »
I've been working on the fingers of my zorch glove, I'm pretty happy with it, I still have to add the lightning effects on the fingers so it doesn't look like it has rubies in it (Chexen, anyone?)



The palm part of the hand is just stock doom hand stuff
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Offline 75

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Re: Graphics
« Reply #26 on: August 22, 2010, 10:44:21 PM »
Better version



With animation







It has brightmaps too, which look... ok. I'm still working on that

An early version of ZGLOD0 (no zorch detail, basic shading)



Since I'm going to bed, I thought I'd post what I last did.
« Last Edit: August 23, 2010, 02:35:04 AM by 75 »
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Offline 75

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Re: Graphics
« Reply #27 on: August 23, 2010, 01:27:37 PM »
a bit of bad perspective on the glove, it looks like he only has three fingers and two joints. I'm going to keep trying till I get it right

I see why it's off

In the perspective that I drew it, the index finger should be in front of the... (whatever that next finger is called) finger, which is in front of the ring finger...

You can't see the pinky because it's blocked from view by the ring finger, because you're looking at the hand partially from the side.

I might use the palms parallel to the ground position for the decoy glove, when I get to it.
« Last Edit: August 23, 2010, 01:47:41 PM by 75 »
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Offline noob1234

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Re: Graphics
« Reply #28 on: August 23, 2010, 09:35:39 PM »
except for the flaws listed in the above post... AWESOME!


Offline 75

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Re: Graphics
« Reply #29 on: August 26, 2010, 02:28:07 AM »
I was trying to modify this patch, to make it repeat better...



I took the steel border off and used the smudge tool to get the shadows out of it.

But, well, you know what the smudge tool does... I tried to keep it in moderation, starting by just smudging the shadowy parts out of existence, but then it made the part next to it look funny... I better fix that too...

about a minute later, it came out like this



I saw that and thought "there's no way that's going to look good in game"

I named it "messy.png", and loaded it into the wad, just to see what it looks like, and... it looks great! That's going to be the hull of my frigate.
« Last Edit: August 26, 2010, 02:29:42 AM by 75 »
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

 


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