Author Topic: BT Dev: Textures and Flats  (Read 3891 times)

Offline TrueDude

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BT Dev: Textures and Flats
« on: October 21, 2010, 04:57:15 PM »
Currently arch has been working very hard at completing textures and flats.

There are currently about 161 textures left to complete or at least have a placeholder created for.

There are currently about 28 flats left to complete or at least have a placeholder created for.

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BT Dev: Textures and Flats
« on: October 21, 2010, 04:57:15 PM »

Offline arch129

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Re: BT Dev: Textures and Flats
« Reply #1 on: October 21, 2010, 08:17:14 PM »
These are the in-game textures we have now.

« Last Edit: December 30, 2010, 12:06:39 AM by arch129 »

Offline MajorSlime

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Re: BT Dev: Textures and Flats
« Reply #2 on: October 22, 2010, 01:44:43 AM »
This is just a thought, but I always thought the switches would look better as levers (vertically, as in Hexen).
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Offline Batmanifestdestiny

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Re: BT Dev: Textures and Flats
« Reply #3 on: December 27, 2010, 06:20:10 PM »
What resolution should the flats be?

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Offline arch129

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Re: BT Dev: Textures and Flats
« Reply #4 on: December 28, 2010, 08:12:57 PM »
What resolution should the flats be?

Vanilla flats have to be 64x64 I believe.

Offline arch129

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Re: BT Dev: Textures and Flats
« Reply #5 on: December 30, 2010, 12:06:14 AM »



Offline MajorSlime

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Re: BT Dev: Textures and Flats
« Reply #6 on: December 30, 2010, 03:17:02 AM »
Awesome!
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Offline QuadrumpusGuy

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Re: BT Dev: Textures and Flats
« Reply #7 on: January 10, 2011, 10:58:51 AM »
Some really nice textures here!  :)

Offline 75

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Re: BT Dev: Textures and Flats
« Reply #8 on: January 01, 2012, 12:33:06 PM »
I was thinking of using the textures of this mod to make a bonus level; I made the brown crate texture with the chex logo - see attached.

It was an easy edit, but it could save whoever's working on this a few minutes.

EDIT - SOULD0 was missing one row of pixels on the right, I fixed that too
« Last Edit: January 01, 2012, 01:10:00 PM by 75 »
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Offline MajorSlime

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Re: BT Dev: Textures and Flats
« Reply #9 on: January 01, 2012, 05:43:44 PM »
Actually, while this topic is active, I would like to mention that I've always hated the grass texture. I wish it could be a little more ... grassy. You know, like with windblown grass or something?

Man, I've really got to actually do something with this one, like I promised >_<
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Offline chexquestisawful

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Re: BT Dev: Textures and Flats
« Reply #10 on: January 01, 2012, 10:35:07 PM »
Out of curiosity, what are the enemies going to look like? One person said something about blue robots, but it was never decided upon. BTW, if I can help in any way, let me know, i think the idea is a great one.
« Last Edit: January 02, 2012, 12:59:12 PM by chexquestisawful »
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Give God your life; You won't regret it!

Offline 75

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Re: BT Dev: Textures and Flats
« Reply #11 on: January 02, 2012, 12:24:24 AM »
Oh, I also wanted to mention that the grass texture in this mod does not tile well, and has that "mouldy carpet" look to it (TUCQ reference)
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