Author Topic: Wad compilation  (Read 11521 times)

Offline Chex Freak

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Wad compilation
« on: November 05, 2010, 12:59:51 PM »
I'm planing to make a chex quest mod but only one thing is holding me back. compling the sprites I make into a wad file so I can use it in Doom Builder. if any one could enlighten me on the subject it would be apreciated.

Offline 75

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Re: Wad compilation
« Reply #1 on: November 05, 2010, 02:03:15 PM »
Well, you'll need an editor, I would reccomend SLADE 3

Open up your wad with the maps in SLADE, and add two new entries, SS_START and SS_END.

Then, go to Archive -> Import files and select the sprite(s) you want to import.

Make sure the sprites are between SS_START and SS_END

that's it!

EDIT - I'm assuming you just want to replace existing monsters' sprites. If you want to make NEW monsters, you need to use DECORATE
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Offline Chex Freak

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Re: Wad compilation
« Reply #2 on: November 05, 2010, 04:29:35 PM »
Well, you'll need an editor, I would reccomend SLADE 3

Open up your wad with the maps in SLADE, and add two new entries, SS_START and SS_END.

Then, go to Archive -> Import files and select the sprite(s) you want to import.

Make sure the sprites are between SS_START and SS_END

that's it!

EDIT - I'm assuming you just want to replace existing monsters' sprites. If you want to make NEW monsters, you need to use DECORATE


I'm going to edith the monsters and the Zorchers, and I fofound that XWE works well.

Offline 75

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Re: Wad compilation
« Reply #3 on: November 05, 2010, 04:32:24 PM »
Beware of XWE, it's been known to eat wads! It almost destroyed my project about 15 times.

Slade 3 does everything that XWE does, and more, except without the bugs. XWE is out of date for DooM engine modding... the only reason to keep it around is if you want to edit ROTT or something that Slade can't do.
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Offline LAZ Trooper

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Re: Wad compilation
« Reply #4 on: November 05, 2010, 11:15:47 PM »
People are always saying XWE has corrupted their wads, but I've never had any problems except the wad-open-in-DB2-and-XWE-at-once problem.
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Offline Replica

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Re: Wad compilation
« Reply #5 on: November 06, 2010, 02:43:44 AM »
I've had it destroyed my mod, but it was so rare that it might of been human error. I prefer XWE; but it is your choice.
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Offline MajorSlime

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Re: Wad compilation
« Reply #6 on: November 06, 2010, 03:23:36 AM »
I need to make a topic about this.  :facepalm

The thing is, its got a glitch so that if you have certain stuff highlighted when you close it, it'll screw up. It'll also do this if your typing cursor is currently active in decorate or something. If you always go select a sprite before you close, though, it'll be fine.
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Offline 75

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Re: Wad compilation
« Reply #7 on: November 06, 2010, 11:34:33 AM »
Have you guys even tried SLADE?

It even has something like intellisense, if you type something like "A_Jump("

It will give you a pop up that says (A_Jump(Chance,offset)), so you don't even need to reference the wiki anymore while you're typing your DECORATE code.

Slade can play .mp3s, ogg, WAV, MOD, IT,... every kind of sound/music format imaginable. XWE only supported .mid and .wav, which didn't even work correctly. The .wav player played the sound at about a quarter speed, and the .mid player required you to select a midi out device, which can be hard to find on newer computers (on my computer, it's actually hidden). Slade even supports .pk3s and .zips, and also the UDMF map format, which would baffle XWE.

The sprites are rendered in true color in the preview menu, unlike XWE which tries to show it in the doom pallete because GL ports didn't exist when it was made. The transparency actually works for .pngs, instead of being black like in XWE.


The PNAMES/TEXTUREx system is a million times less buggy and it's really easy to select which base resource you want to use.  I remember the "add to patch names" function rarely worked, and sometimes XWE showed a patch as being added to the patch table, but it really wasn't.

With all these improvements, why do you guys insist on using XWE? For me, it was a no brainer to switch.  :(
« Last Edit: November 06, 2010, 11:37:14 AM by 75 »
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Offline QuadrumpusGuy

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Re: Wad compilation
« Reply #8 on: November 06, 2010, 11:36:02 AM »
Okay.

I think it's about time I downloaded SLADE

Offline 75

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Re: Wad compilation
« Reply #9 on: November 06, 2010, 12:00:53 PM »
Actually, I just checked, and Slade can even open Rott ("masked rott patches with translucency are not supported", but XWE had trouble with that too), Duke Nukem 3d, Shadow Warrior, and every other build engine game's data files (although that's still in development, a few lumps don't work, but still, you can extract the graphics from it).
« Last Edit: November 06, 2010, 12:11:00 PM by 75 »
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You can find me on the CQFF discord: https://discord.gg/AgNhjem

Offline QuadrumpusGuy

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Re: Wad compilation
« Reply #10 on: November 06, 2010, 12:30:33 PM »
The Download for Slade 3.0 doesn't work on their website....  :-\

Offline 75

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Re: Wad compilation
« Reply #11 on: November 06, 2010, 12:52:19 PM »
hmm... it seems to be working for me on Firefox... http://slade.mancubus.net/index.php?page=downloads
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Offline QuadrumpusGuy

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Re: Wad compilation
« Reply #12 on: November 06, 2010, 01:23:10 PM »
Quote from: Error Message
Unable to call zip command. See webserver error log for details.
Warning: Cannot modify header information - headers already sent by (output started at /home/mancunet/websvn-2.3.0/dl.php:196) in /home/mancunet/websvn-2.3.0/dl.php on line 277
Unable to open file: trunk.r774.zip

Offline 75

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Re: Wad compilation
« Reply #13 on: November 06, 2010, 01:37:59 PM »
hmm... you're downloading the trunk. There's a pre-compiled binary file that works fine for me, try this http://slade.mancubus.net/files/slade_30_b7.zip

I reported the broken trunk download.
« Last Edit: November 06, 2010, 01:40:30 PM by 75 »
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Offline QuadrumpusGuy

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Re: Wad compilation
« Reply #14 on: November 06, 2010, 01:40:30 PM »
hmm... you're downloading the trunk. There's a pre-compiled binary file that works fine for me, try this http://slade.mancubus.net/files/slade_30_b7.zip

in any case, I reported the broken trunk download.

Thank you!  :)

 


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