Author Topic: Wad compilation  (Read 11522 times)

Offline Replica

  • What do I have to do to get Arch-Vile to like me?
  • Snot Lord
  • *****
  • Thank You
  • -Given: 20
  • -Receive: 18
  • Posts: 8420
    • Chex Quest Replica!
Re: Wad compilation
« Reply #15 on: November 06, 2010, 09:01:22 PM »
Have you guys even tried SLADE?

It even has something like intellisense, if you type something like "A_Jump("

It will give you a pop up that says (A_Jump(Chance,offset)), so you don't even need to reference the wiki anymore while you're typing your DECORATE code.

Slade can play .mp3s, ogg, WAV, MOD, IT,... every kind of sound/music format imaginable. XWE only supported .mid and .wav, which didn't even work correctly. The .wav player played the sound at about a quarter speed, and the .mid player required you to select a midi out device, which can be hard to find on newer computers (on my computer, it's actually hidden). Slade even supports .pk3s and .zips, and also the UDMF map format, which would baffle XWE.

The sprites are rendered in true color in the preview menu, unlike XWE which tries to show it in the doom pallete because GL ports didn't exist when it was made. The transparency actually works for .pngs, instead of being black like in XWE.


The PNAMES/TEXTUREx system is a million times less buggy and it's really easy to select which base resource you want to use.  I remember the "add to patch names" function rarely worked, and sometimes XWE showed a patch as being added to the patch table, but it really wasn't.

With all these improvements, why do you guys insist on using XWE? For me, it was a no brainer to switch.  :(

To be honest, mostly laziness.  :D

I've been use XWE for 3 or so years, and I'm too use to it to relearn another editor. I'll probably switch eventually. 
I know what you're thinking. No, I don't like peanut butter.

If I had to choose between the real world or the Chex Quest Fan forums; I'd choose the Chex Quest fan forums.

Offline MajorSlime

  • Self-Proclaimed ACS Grandmaster
  • Multiplayer Team Leader
  • Chex Master
  • *****
  • Thank You
  • -Given: 18
  • -Receive: 29
  • Posts: 4308
  • If life gives you lemons, give its lemons back!
    • Chex Quest: Reflections
Re: Wad compilation
« Reply #16 on: November 07, 2010, 09:55:08 PM »
Same, except I haven't been using it that long.
Shh!  I'm taking a break from reality.

John 3:16
For God so loved the world, that he gave his only son, that whoever believes in him shall not perish, but have eternal life!

Give God your life; You won't regret it!

Offline 75

  • [IFOC] Server Admin
  • Multiplayer Team Leader
  • Chex Master
  • *****
  • Thank You
  • -Given: 32
  • -Receive: 30
  • Posts: 4250
    • IFOCSERV
Re: Wad compilation
« Reply #17 on: November 07, 2010, 10:15:32 PM »
Hey, a new release

Slade 3.0 - link - http://slade.mancubus.net/index.php?page=downloads

Download the first two links on the page, extract the .pdb folder to the same place you extract the first .zip to. And, you're all set.

If trying it out is still too much effort, there's nothing more I can do (aside from copying and pasting the links here so you only have to make two clicks to download it instead of 3)
« Last Edit: November 07, 2010, 10:19:34 PM by 75 »
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

Offline Chex Freak

  • Commonus
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 11
Re: Wad compilation
« Reply #18 on: November 08, 2010, 12:50:47 AM »
I found Slade to be a little easier to use than XWE.

Offline Replica

  • What do I have to do to get Arch-Vile to like me?
  • Snot Lord
  • *****
  • Thank You
  • -Given: 20
  • -Receive: 18
  • Posts: 8420
    • Chex Quest Replica!
Re: Wad compilation
« Reply #19 on: November 08, 2010, 03:06:00 AM »
I take it back. Five seconds of playing with it I find that it is like a updated XWE combined with SlumpED. For a new guy, this is perfect.
I know what you're thinking. No, I don't like peanut butter.

If I had to choose between the real world or the Chex Quest Fan forums; I'd choose the Chex Quest fan forums.

Offline MajorSlime

  • Self-Proclaimed ACS Grandmaster
  • Multiplayer Team Leader
  • Chex Master
  • *****
  • Thank You
  • -Given: 18
  • -Receive: 29
  • Posts: 4308
  • If life gives you lemons, give its lemons back!
    • Chex Quest: Reflections
Re: Wad compilation
« Reply #20 on: November 08, 2010, 03:21:12 AM »
yeah, i just looked at the menu once, and liked it
Shh!  I'm taking a break from reality.

John 3:16
For God so loved the world, that he gave his only son, that whoever believes in him shall not perish, but have eternal life!

Give God your life; You won't regret it!

Offline 75

  • [IFOC] Server Admin
  • Multiplayer Team Leader
  • Chex Master
  • *****
  • Thank You
  • -Given: 32
  • -Receive: 30
  • Posts: 4250
    • IFOCSERV
Re: Wad compilation
« Reply #21 on: November 08, 2010, 09:02:36 AM »
For a new guy, this is perfect.

you give XWE too much credit...  ::) I used XWE for a few years before switching, and I never got used to its bugs.
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

Offline QuadrumpusGuy

  • Quadrumpus
  • Flembrane
  • ***
  • Thank You
  • -Given: 6
  • -Receive: 1
  • Posts: 2243
  • Croooow!
    • My Facebook Page
Re: Wad compilation
« Reply #22 on: November 08, 2010, 06:32:21 PM »
For some reason on the cruddy computer, XWE doesn't save lumps when I save multiple lumps into a folder. I may redownload XWE there.

Offline Chex Freak

  • Commonus
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 11
Re: Wad compilation
« Reply #23 on: November 11, 2010, 12:46:34 AM »
I finished edditing the zorchers and am now working on the flemoids. The only thing is how do I add new flemoids to my wad?

Offline Replica

  • What do I have to do to get Arch-Vile to like me?
  • Snot Lord
  • *****
  • Thank You
  • -Given: 20
  • -Receive: 18
  • Posts: 8420
    • Chex Quest Replica!
Re: Wad compilation
« Reply #24 on: November 11, 2010, 04:43:28 PM »
You cannot depending on the source port you are using. (ex: Zdoom based engines can make new enemies through decorate.)
I know what you're thinking. No, I don't like peanut butter.

If I had to choose between the real world or the Chex Quest Fan forums; I'd choose the Chex Quest fan forums.

Offline 75

  • [IFOC] Server Admin
  • Multiplayer Team Leader
  • Chex Master
  • *****
  • Thank You
  • -Given: 32
  • -Receive: 30
  • Posts: 4250
    • IFOCSERV
Re: Wad compilation
« Reply #25 on: November 11, 2010, 05:31:19 PM »
If you want to make new flemoids, you should probably use zdoom or GzDoom.

I'm not sure if the other ports can handle new monsters... I've only used zdoom based engines.

I'd recommend zdoom anyway, since it's well documented. Here's the wiki http://zdoom.org/wiki/Main_Page
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

Offline Chex Freak

  • Commonus
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 11
Re: Wad compilation
« Reply #26 on: November 11, 2010, 09:05:43 PM »
You cannot depending on the source port you are using. (ex: Zdoom based engines can make new enemies through decorate.)
I'm using the zdoom engine and moding the chex3.wad. how do I add the monsters that where taken out from doom back in, and replace them with the flemoid I create.

Offline Replica

  • What do I have to do to get Arch-Vile to like me?
  • Snot Lord
  • *****
  • Thank You
  • -Given: 20
  • -Receive: 18
  • Posts: 8420
    • Chex Quest Replica!
Re: Wad compilation
« Reply #27 on: November 11, 2010, 09:31:46 PM »
They where never taken out. All you need to do is replace their sprites. (Ex. BOS2)
I know what you're thinking. No, I don't like peanut butter.

If I had to choose between the real world or the Chex Quest Fan forums; I'd choose the Chex Quest fan forums.

Offline 75

  • [IFOC] Server Admin
  • Multiplayer Team Leader
  • Chex Master
  • *****
  • Thank You
  • -Given: 32
  • -Receive: 30
  • Posts: 4250
    • IFOCSERV
Re: Wad compilation
« Reply #28 on: November 11, 2010, 10:01:58 PM »
They where never taken out. All you need to do is replace their sprites. (Ex. BOS2)

That's not right

All of the doom monsters have "Game Doom" in their definition, they'll be ignored in a game based off of chex quest 3.

However, you can inherit from those doom classes, for example, if you wanted to make a cyberdemon replacement for chex quest, you'd write

Code: [Select]
actor ChexCyberDemon : Cyberdemon replaces Cyberdemon
{
      Game Chex
}

if you did this, and replaced all of the sprites that go along with the cyberdemon with your chex versions, your monster would show up and act exactly like a cyberdemon

Your sprites, if you wanted to replace the cyberdemon would be the CYBR sprites found in this article

You would take a bunch of sprites and name them the correct letter and rotation, and they would show up in game (if it all went right).
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

Offline Chex Freak

  • Commonus
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 11
Re: Wad compilation
« Reply #29 on: November 12, 2010, 12:58:47 AM »
I'm trying to replace the reverent, but I geting confused with the sprite set up, I could e-mail them to some one who's willing and has more sanity then I have, if that's posibal.

 


Web Hosting by InMotion Hosting