Author Topic: Wad compilation  (Read 11520 times)

Offline MajorSlime

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Re: Wad compilation
« Reply #30 on: November 12, 2010, 03:35:08 AM »
You, know, i'm working on a revenant replacement.
Shh!  I'm taking a break from reality.

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Offline Chex Freak

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Re: Wad compilation
« Reply #31 on: November 12, 2010, 06:09:47 AM »
You, know, i'm working on a revenant replacement.

think you could help me?

Offline Replica

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Re: Wad compilation
« Reply #32 on: November 12, 2010, 09:45:08 AM »
They where never taken out. All you need to do is replace their sprites. (Ex. BOS2)

That's not right

All of the doom monsters have "Game Doom" in their definition, they'll be ignored in a game based off of chex quest 3.


Yes I know, but I wasn't sure if it was for simply Chex Quest, like he said "Chex Quest mod." I haven't modded in a while, so I need to brush up on it a little. (Or a lot.)
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Offline 75

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Re: Wad compilation
« Reply #33 on: November 12, 2010, 10:34:12 AM »
Yes I know, but I wasn't sure if it was for simply Chex Quest, like he said "Chex Quest mod." I haven't modded in a while, so I need to brush up on it a little. (Or a lot.)

I'm using the zdoom engine and moding the chex3.wad. how do I add the monsters that where taken out from doom back in, and replace them with the flemoid I create.

Also, monsters in both chex.wad and chex3.wad will not work under "game doom". There's only one version of chex that works with "Game Doom", and that's TNCQ/Slimenator's IWAD.

Anyway, I'll always tell you what you did wrong, if your advice doesn't work. So I guess both you and the OP will learn something today. :)

I'm trying to replace the reverent, but I geting confused with the sprite set up, I could e-mail them to some one who's willing and has more sanity then I have, if that's posibal.

Sure, I'll help. Send it to me in a pm.
« Last Edit: November 12, 2010, 10:35:48 AM by 75 »
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Offline MajorSlime

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Re: Wad compilation
« Reply #34 on: November 12, 2010, 09:49:36 PM »
You, know, i'm working on a revenant replacement.

think you could help me?

Well, mine was going to be a bipedicus with a staff and tentacles. To resurrect, it raise its staff, which glows with zorch energy.
Shh!  I'm taking a break from reality.

John 3:16
For God so loved the world, that he gave his only son, that whoever believes in him shall not perish, but have eternal life!

Give God your life; You won't regret it!

Offline 75

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Re: Wad compilation
« Reply #35 on: November 12, 2010, 10:02:21 PM »
I think you're thinking of the Arch Vile, ChexMaster. The revenant is the walking skeleton that fires homing rockets.

anyway, I'm working on your code, for some reason it shows up, but it's invisible. I haven't figured that out yet.

-The images are in the right format
-The sprites are called correctly in DECORATE
-I set the renderstyle to "normal", just in case
-I set "Game Chex", although if it made a game error it wouldn't show up at all.


My guess is that this has something to do with the fact that the revenant's missile is NOT replaced, and isn't even set to "game chex".

I'll figure it out... if I can't I know people who can help.
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

Offline Chex Freak

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Re: Wad compilation
« Reply #36 on: November 12, 2010, 10:02:59 PM »
You, know, i'm working on a revenant replacement.

think you could help me?

Well, mine was going to be a bipedicus with a staff and tentacles. To resurrect, it raise its staff, which glows with zorch energy.

Mine is called Flemiodus Vulgaris, basically a commonus with a bipeadicus head.

Offline Replica

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Re: Wad compilation
« Reply #37 on: November 13, 2010, 02:54:43 AM »
I think you're thinking of the Arch Vile, ChexMaster. The revenant is the walking skeleton that fires homing rockets.

anyway, I'm working on your code, for some reason it shows up, but it's invisible. I haven't figured that out yet.

-The images are in the right format
-The sprites are called correctly in DECORATE
-I set the renderstyle to "normal", just in case
-I set "Game Chex", although if it made a game error it wouldn't show up at all.


My guess is that this has something to do with the fact that the revenant's missile is NOT replaced, and isn't even set to "game chex".

I'll figure it out... if I can't I know people who can help.


The scripts have come a long way since I last modded, but I might be able to help...
I know what you're thinking. No, I don't like peanut butter.

If I had to choose between the real world or the Chex Quest Fan forums; I'd choose the Chex Quest fan forums.

Offline MajorSlime

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Re: Wad compilation
« Reply #38 on: November 13, 2010, 03:20:37 AM »
I think you're thinking of the Arch Vile, ChexMaster. The revenant is the walking skeleton that fires homing rockets.

anyway, I'm working on your code, for some reason it shows up, but it's invisible. I haven't figured that out yet.

-The images are in the right format
-The sprites are called correctly in DECORATE
-I set the renderstyle to "normal", just in case
-I set "Game Chex", although if it made a game error it wouldn't show up at all.


My guess is that this has something to do with the fact that the revenant's missile is NOT replaced, and isn't even set to "game chex".

I'll figure it out... if I can't I know people who can help.


Whoops.  :facepalm
I never actually played, but now I remember that one.

You, know, i'm working on a revenant replacement.

think you could help me?

Well, mine was going to be a bipedicus with a staff and tentacles. To resurrect, it raise its staff, which glows with zorch energy.

Mine is called Flemiodus Vulgaris, basically a commonus with a bipeadicus head.

You mean BWA head?
Shh!  I'm taking a break from reality.

John 3:16
For God so loved the world, that he gave his only son, that whoever believes in him shall not perish, but have eternal life!

Give God your life; You won't regret it!

Offline Chex Freak

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Re: Wad compilation
« Reply #39 on: November 13, 2010, 08:44:40 PM »
I think you're thinking of the Arch Vile, ChexMaster. The revenant is the walking skeleton that fires homing rockets.

anyway, I'm working on your code, for some reason it shows up, but it's invisible. I haven't figured that out yet.

-The images are in the right format
-The sprites are called correctly in DECORATE
-I set the renderstyle to "normal", just in case
-I set "Game Chex", although if it made a game error it wouldn't show up at all.


My guess is that this has something to do with the fact that the revenant's missile is NOT replaced, and isn't even set to "game chex".

I'll figure it out... if I can't I know people who can help.


Whoops.  :facepalm
I never actually played, but now I remember that one.

You, know, i'm working on a revenant replacement.

think you could help me?

Well, mine was going to be a bipedicus with a staff and tentacles. To resurrect, it raise its staff, which glows with zorch energy.

Mine is called Flemiodus Vulgaris, basically a commonus with a bipeadicus head.

You mean BWA head?
the unarmoured one

Offline MajorSlime

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Re: Wad compilation
« Reply #40 on: November 13, 2010, 11:43:18 PM »
aren't the two head the same?
Shh!  I'm taking a break from reality.

John 3:16
For God so loved the world, that he gave his only son, that whoever believes in him shall not perish, but have eternal life!

Give God your life; You won't regret it!

Offline Replica

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Re: Wad compilation
« Reply #41 on: November 13, 2010, 11:47:46 PM »
No. The Bipedicus is a larger then the Commonus...
I know what you're thinking. No, I don't like peanut butter.

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Offline 75

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Re: Wad compilation
« Reply #42 on: November 13, 2010, 11:57:10 PM »
and it has a much longer nose
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Offline LAZ Trooper

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Re: Wad compilation
« Reply #43 on: November 16, 2010, 12:54:44 AM »
Hey, a new release

Slade 3.0 - link - http://slade.mancubus.net/index.php?page=downloads

Download the first two links on the page, extract the .pdb folder to the same place you extract the first .zip to. And, you're all set.

If trying it out is still too much effort, there's nothing more I can do (aside from copying and pasting the links here so you only have to make two clicks to download it instead of 3)
Erm... I downloaded the first two links, extracted them to the same folder, but it's complaining about missing a .dll
Use the CQ IRC channel! (were it working...)

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Chex Quest Skulltag Pack - mapper
The Chex Crusades: Return to Bazoik
Map of Epic (unannounced. If you notice this and ask about, good for you. You won't get any information. And I am out o

Offline 75

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Re: Wad compilation
« Reply #44 on: November 16, 2010, 11:46:25 AM »
hmm... what OS are you using?
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

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