Author Topic: 98D IS HERE!  (Read 2956 times)

Offline GameMaster

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98D IS HERE!
« on: November 07, 2010, 02:16:51 PM »

Chex Quest Fan Forums

98D IS HERE!
« on: November 07, 2010, 02:16:51 PM »

Offline QuadrumpusGuy

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Re: 98D IS HERE!
« Reply #1 on: November 07, 2010, 02:18:26 PM »
<a href="http://www.youtube.com/watch?v=P3ALwKeSEYs" target="_blank">http://www.youtube.com/watch?v=P3ALwKeSEYs</a>

Offline ChexCommander

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Re: 98D IS HERE!
« Reply #2 on: November 07, 2010, 02:24:21 PM »
Yaaaaaay!
"I don't cook, either. Not as long as they still deliver pizza." -Tiger Woods

Offline 75

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Re: 98D IS HERE!
« Reply #3 on: November 07, 2010, 04:52:06 PM »
Haven't seen you in a while GM, do you still play? I host some skulltag matches with my mod.
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Offline noob1234

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Re: 98D IS HERE!
« Reply #4 on: November 08, 2010, 12:59:01 AM »
YAAAY!


Offline Per-Scan

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Re: 98D IS HERE!
« Reply #5 on: November 08, 2010, 11:43:41 AM »
Good.  Maybe now my huge lagging issues will be resolved and I will finally be able to try out the Chex pack! *crosses fingers!*

Offline 75

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Re: 98D IS HERE!
« Reply #6 on: November 08, 2010, 11:47:28 AM »
This release fixed a bug that messed up 3d floors. Skulltag seems to run a lot nicer now in general too. Cool!
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Offline Atariangamer

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Re: 98D IS HERE!
« Reply #7 on: November 08, 2010, 03:34:06 PM »
BTW, 75, how do we use these "unlagged" things?

It mentions a server and a client side thing, so which is which, and what does what?

(if you know, that is..)
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Offline 75

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Re: 98D IS HERE!
« Reply #8 on: November 08, 2010, 10:37:45 PM »
<a href="http://www.youtube.com/watch?v=nFXjq2xGzkU" target="_blank">http://www.youtube.com/watch?v=nFXjq2xGzkU</a>

The unlagged mode just looks weird. unless the host of that server messed it up somehow.
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Offline ChexCommander

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Re: 98D IS HERE!
« Reply #9 on: November 08, 2010, 10:51:24 PM »
Well, its just to allow fairness for players of all pings.
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Offline 75

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Re: 98D IS HERE!
« Reply #10 on: November 08, 2010, 11:04:23 PM »
it's really chuggy though... I wouldn't play on it even if I had a lousy connection.
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Offline Atariangamer

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Re: 98D IS HERE!
« Reply #11 on: November 09, 2010, 02:04:42 PM »
I think he's slowed it down...

all I see is that even if the hit registers late, it registers. And THATs what counts.
If the crosshairs line up at the time of trigger pull, even if the hitscans appear a little lagged, the damage is still dealt.
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Offline 75

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Re: 98D IS HERE!
« Reply #12 on: November 10, 2010, 02:11:49 PM »
ok, I figured out why I was playing so badly (and also why the controls seemed unresponsive)

Unlagged defautls to on, and you can change your settings in the player configurations menu. I turned it off and it was suddenly a lot easier.
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Offline noob1234

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Re: 98D IS HERE!
« Reply #13 on: November 16, 2010, 12:38:51 AM »
not all its cracked up to be it seems...


Offline QuadrumpusGuy

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Re: 98D IS HERE!
« Reply #14 on: November 16, 2010, 11:13:28 AM »
I wonder when Skulltag will starting updating Actor Functions, etc. Poison Damage in skulltag would be awesome. Skulltag still uses functions that were depricated in older versions of Zdoom...

 


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