Author Topic: DSSGCOCK with multiple replacements  (Read 5534 times)

Offline CHEX_MAN

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Re: DSSGCOCK with multiple replacements
« Reply #15 on: November 27, 2010, 04:18:09 PM »
When viewing maps in XWE, is there supposed to be a map size of more than 0 bytes?  I put in all the codes for maps in Episode 1.  Everything seems to be going right, but when I finished the Landing Zone, I pressed space and the regular sound played again.  My guess on the solution is that the maps are 0 bytes as seen in XWE.  Doom Builder 2 is working now, but only on a Vista computer.  I got all codes saved for the first episode, which compiled correctly, and it may not have worked.

Offline 75

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Re: DSSGCOCK with multiple replacements
« Reply #16 on: November 27, 2010, 05:35:12 PM »
Don't use XWE, use Slade

there's many reasons why a sound won't play.

First of all, is the sound in .wav format?

If it is, post your SNDINFO code and your script that plays the sound
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Offline CHEX_MAN

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Re: DSSGCOCK with multiple replacements
« Reply #17 on: November 27, 2010, 08:13:24 PM »
Sounds are .wav; here are the codes:
Code: [Select]
levels/level1  DSSGCO01
levels/level2  DSSGCO02
levels/level3  DSSGCO03
levels/level4  DSSGCO04
levels/level5  DSSGCO05
levels/level6  DSSGCO06
levels/level7  DSSGCO07
levels/level8  DSSGCO08
levels/level9  DSSGCO09
levels/level10 DSSGCO10
levels/level11 DSSGCO11
levels/level12 DSSGCO12
levels/level13 DSSGCO13
levels/level14 DSSGCO14
levels/level15 DSSGCO15
levels/level16 DSSGCO16
levels/level17 DSSGCO17
levels/level18 DSSGCO18
levels/level19 DSSGCO19
levels/level20 DSSGCO20
levels/level21 DSSGCO21
levels/level22 DSSGCO22
levels/level23 DSSGCO23
levels/level24 DSSGCO24
levels/level25 DSSGCO25
levels/level26 DSSGCO26
levels/level27 DSSGCO27
levels/level28 DSSGCO28
levels/level29 DSSGCO29
levels/level30 DSSGCO30
levels/level31 DSSGCO31
levels/level32 DSSGCO32
levels/level33 DSSGCO33
levels/level34 DSSGCO34
levels/level35 DSSGCO35
levels/level36 DSSGCO36
levels/level37 DSSGCO37
levels/level38 DSSGCO38
levels/level39 DSSGCO39
levels/level40 DSSGCO40
levels/level41 DSSGCO41
levels/level42 DSSGCO42
levels/level43 DSSGCO43
levels/level44 DSSGCO44
levels/level45 DSSGCO45
levels/level46 DSSGCO46
levels/level47 DSSGCO47
levels/level48 DSSGCO48
levels/level49 DSSGCO49
levels/level50 DSSGCO50
levels/level51 DSSGCO51
levels/level52 DSSGCO52
levels/level53 DSSGCO53
levels/level54 DSSGCO54
levels/level55 DSSGCO55
Code: [Select]
#include "zcommon.acs"
Script 1 OPEN
{
Ambientsound("levels/level1", 127);
}
Second code is from E1M1.  DSSGCO01 says Landing Zone.
« Last Edit: November 27, 2010, 08:29:21 PM by CHEX_MAN »

Offline MajorSlime

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Re: DSSGCOCK with multiple replacements
« Reply #18 on: November 27, 2010, 08:19:10 PM »
maybe different names?
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Offline CHEX_MAN

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Re: DSSGCOCK with multiple replacements
« Reply #19 on: November 27, 2010, 08:30:00 PM »
I tried Slade and I couldn't find out how to work it.  How does it work?
A missing file:  MSVCP100.dll when I start it.
« Last Edit: November 27, 2010, 11:12:49 PM by CHEX_MAN »

Offline 75

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Re: DSSGCOCK with multiple replacements
« Reply #20 on: November 28, 2010, 12:05:21 AM »
Do any of them work?

Another quick dumb check... make sure the zeros and O's match your names. I messed up one of my sprites because I thought a zero was an o.

As for the .dll file, I think it needs some extra file to run if you're using XP, try posting in the forums on zdoom.
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Offline MajorSlime

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Re: DSSGCOCK with multiple replacements
« Reply #21 on: November 28, 2010, 12:11:27 AM »
*sigh*

you need to download the runtime re-dist. 75, point him to the other topic if you please?
Shh!  I'm taking a break from reality.

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Offline CHEX_MAN

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Re: DSSGCOCK with multiple replacements
« Reply #22 on: November 28, 2010, 01:23:36 AM »
Again, the right stuff is only working on Vista.  The MSVC wouldn't install on the XP.  It looks like the map files are still 0Bytes.  I remember once I put in a script for a Legacy map and the map showed as 100 something bytes.

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Re: DSSGCOCK with multiple replacements
« Reply #23 on: November 29, 2010, 10:56:34 AM »
hmm... if your sounds are still not working, try asking on the zdoom forums. I'm not sure why they're not working, maybe they will be able to give you a better answer
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

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Offline CHEX_MAN

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Re: DSSGCOCK with multiple replacements
« Reply #24 on: December 03, 2010, 05:58:33 PM »
Actually, I need a script that I can see in the map as a size.  It shouldn't be too big.  I have the wad out now and the files should be about 82 - 83 bytes.
« Last Edit: December 04, 2010, 12:39:36 PM by CHEX_MAN »

 


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