Actually, although I am switching to GZDooM eventually, for the time being I would like to suggest working on levels that work for regular DooM. They can be switched over later. Also, follow the KISS rule for now.
Now I have a question, what is the KISS rule?
Quote from: Replica on February 03, 2011, 09:33:23 PMNow I have a question, what is the KISS rule?Keep It Simple, Stupid.
AG had been asking for help, and you first tried to push him to use GZDooM, then told him that making a configuration file for DooM Builder 2 was not that hard, even though he made it abundantly clear that that was not his forte. I was pointing out that, although you suggested that it was easy, you hd done very little to actually help AG find what he needed.
Since 75's specialty is GZDoom, I'm sure Boingo thrust away his map because it isn't Doom.
Now for AtarianGamer, he just said he would use DB1 and that it works fully on his compy. This isn't exactly a major problem, and certainly isn't worth an argument.
That being said, I will reiterate what Boingo stated that he wants you to do for his wad. Build your map in Doom. That means if you're going to start a new map, you should do it in Doom (Probably Ultimate DooM, because it is the same thing), not legacy nor GZDoom. Now I'm sure if you were already making a map with those ports then that isn't a problem either? (Just a note, although I favor GZDoom, this isn't biased. I'm not sure if he would accept it in legacy, because it would be much harder to convert to GZDoom. (that is Hexen Format.))
Quote from: Replica on February 03, 2011, 09:33:23 PMSince 75's specialty is GZDoom, I'm sure Boingo thrust away his map because it isn't Doom.not true. He didn't tell me to switch to legacy when I showed it to him. He just told me to wait a bit.
Want to know the funny thing about all this? You're all wrong. (Well, 75 got the GZDoom right....)Quote from: Boingo the Clown on January 28, 2011, 10:47:10 AMActually, although I am switching to GZDooM eventually, for the time being I would like to suggest working on levels that work for regular DooM. They can be switched over later. Also, follow the KISS rule for now.
Since I am going to relearning what I forgot, I am going to be going back to Legacy for now until I get used to editing again. When I get more comfortable with editing again I may try to make the switch to GZDooM again. Only time will tell.
Boingo never said Legacy...
Want to know the funny thing about all this? You're all wrong......Boingo never said Legacy, he said Regular DooM.
Boingo is sticking with Legacy (Proven above), and has requested maps to be more or less compatible with Vanilla DooM (aka, Regular DooM). Legacy generally lends itself better to more basic modification, so I'm sticking with that for the time being.
Forget future plans that we have no final ideas, only hints based on words that are of thoughts that may change rapidly.
I think we've made it quite clear; we plan to map for Legacy, not because we think it is staying in Legacy, but because it's easier to make Vanilla Doom maps for Legacy.