Author Topic: Hide and zorch  (Read 2112 times)

Offline MidnightTH

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Hide and zorch
« on: May 26, 2011, 10:22:49 AM »
Heres a screenie of HAZ01. I'll get more soon.



Giant billboard is giant.

Heres how HAZ works: Theres a 2 minute timer, Hiders have to hide. when time goes down to 0, The seeker has to find the hiders. The seeker has a speical bootspoon that is a OHKO, So when the seeker zorchs a hider. he is out until the Next round.
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Hide and zorch
« on: May 26, 2011, 10:22:49 AM »

Offline 75

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Re: Hide and zorch
« Reply #1 on: May 26, 2011, 02:00:10 PM »
so... it's a game mode like Hide and Seek?

that's an interesting idea, but I don't like idea of the seeker only having a bootspoon. Are the hiders unarmed?

What I would recommend:

Give the hiders special powers, like temporary invisibility (you can do this by making a special custominventory item).

If you decide to do that, make sure it's done in a way that doesn't add any new player classes, and doesn't change any of the other actors.
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Offline Replica

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Re: Hide and zorch
« Reply #2 on: May 26, 2011, 06:37:28 PM »
Yeah.. It will be hard because the map will have certain areas you can hide, which means you can't be creative in your hiding spots. Invisibility might help.
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Offline MajorSlime

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Re: Hide and zorch
« Reply #3 on: May 26, 2011, 06:41:36 PM »
Hmm...

I really like this idea, and would like to create some maps for it myself, but again, the problem would be making re-usable hiding locations.
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Offline MidnightTH

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Re: Hide and zorch
« Reply #4 on: May 26, 2011, 09:33:28 PM »
Hiding inside the GRAY7 building is a neat idea because it has crates. but the platforms as the crates, Should i remake HAZ01? I suck at DECORATE.
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Re: Hide and zorch
« Reply #5 on: May 26, 2011, 09:40:55 PM »
I haven't seen enough of the map for me to tell you whether it should be redone  :-\

The screenshot you showed looks underdetailed, though.
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Offline MidnightTH

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Re: Hide and zorch
« Reply #6 on: February 16, 2012, 09:35:56 PM »
I'll do that.
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