Author Topic: To do for the Early Demo  (Read 1665 times)

Offline Bugaham

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To do for the Early Demo
« on: June 23, 2011, 03:28:52 PM »
Here's what I think we should get done for the first early demo.

Graphics-wise
The 2 most basic monsters done  (Blue monsters, I think we decided.)
HUD and text done (text is redone in blue)
MAYBE a menu done
POSSIBLY a few textures done

Sound/Music-wise
A song
MAYBE another, if we have two levels

Maps-wise
The first level (a landing-zone style level probably, like Chex's e1m1)
MAYBE another map.

Polish-wise
To combine all of this!

I think that we should be able to accomplish this for a July 1st release of an early, 1 level tech demo. I already have a possible candidate for one song on the music. So, just claim something here if you want it. Graphics'll probably go fast, and so will map making but I don't think sound and polish will go quite as fast so if you are interested a bit in Polish especially, or sound, get those! We can't have Breakfest Trek without a polisher/compiler person!

Edit: here's my possible candidate for music. http://www.mediafire.com/?ie3i3ng38ya4lao
 :whale
Bugaham
« Last Edit: June 23, 2011, 03:30:49 PM by Bugaham »

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To do for the Early Demo
« on: June 23, 2011, 03:28:52 PM »

Offline MajorSlime

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Re: To do for the Early Demo
« Reply #1 on: June 23, 2011, 06:47:48 PM »
I think i'd like to try my hand at the level.
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Offline Bugaham

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Re: To do for the Early Demo
« Reply #2 on: June 23, 2011, 07:13:16 PM »
Awesome, that sounds great. just remember the guidlines-

About chex 3 difficulty, and the same sort of "like doom, but more actiony than maze-solvingy".

 


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