Author Topic: DoomBuilder 2 Config  (Read 4729 times)

Offline 75

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DoomBuilder 2 Config
« on: July 04, 2011, 01:16:04 AM »
Note: Due to some changes in how GZDoombuilder reads in config files, these configs unfortunately now only work with the original Doom Builder 2 and very old versions of GzDoombuilder. Sorry about that.

Use this link to get the configuration files for GzDoomBuilder 1.09 and older including Vanilla Doom Builder 2 (2.1.2.1553) from CodeImp's site, instructions are included in the zip:

http://www.ifocserv.net/ftp/chexpack/CSP%20P15%20mod%20tools,%20version%203.zip
Mirror: http://www.mediafire.com/?v5pwdy712h2c3w8

If you're using a recent version of GzDoomBuilder (newer than 1.09), you'll need to replace your entire configurations directory, unfortunately, since MaxED changed some of the low level includes files

http://www.ifocserv.net/ftp/chexpack/Chex%20Pack%20Configurations.zip
mirror: http://www.mediafire.com/?guf0uuvqfh52lbw

What I personally do is, copy my GzDoomBuilder directory, keep one for doom and put the chex pack configs in the copy.
« Last Edit: February 06, 2017, 07:40:32 PM by 75 »
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DoomBuilder 2 Config
« on: July 04, 2011, 01:16:04 AM »

Offline 75

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Re: DoomBuilder 2 Config
« Reply #1 on: June 17, 2012, 01:48:47 AM »
This config works in GzDoomBuilder 1.07f, however models will not show for ammo and dynamic lighting will not show for lamps, etc.

This is because I didn't add class names to the thing types config, I'm not planning on adding them because I don't really care if I can't see models or lights, if you would like class names in the config, post in this topic.
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Offline MajorSlime

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Re: DoomBuilder 2 Config
« Reply #2 on: June 17, 2012, 01:51:32 AM »
I think it would be nice to be able to see lights, I often do a lot with them, and it gets annoying having to go and test the map to see if their settings are right and their in the right place.
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Offline 75

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Re: DoomBuilder 2 Config
« Reply #3 on: June 17, 2012, 02:43:12 PM »
Version of the config files that works with GzDoom Builder (UDMF config)

http://www.mediafire.com/?vi3w682g9fr0272

Does not display 3d models, just shows the dynamic lights
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Offline MajorSlime

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Re: DoomBuilder 2 Config
« Reply #4 on: June 17, 2012, 10:00:47 PM »
that makes me happy :D
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Offline Danfun64

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Re: DoomBuilder 2 Config
« Reply #5 on: October 08, 2012, 03:54:46 PM »
I would really like versions of the config that were fixed for the latest versions of the pack and (GZ) Doom Builder 2.

Offline 75

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Re: DoomBuilder 2 Config
« Reply #6 on: October 08, 2012, 09:26:37 PM »
Unfortunately in the newer versions of Gzdoombuilder MaxED changed the base things files that this game configuration depends on

I wasn't able to determine how or where it broke, so I've just been copy/pasting my entire configurations directory into each new version of GzDoombuilder.. tedious but it works

If you'd like to do that, here's a link, just unzip it and have it replace your configurations directory.

http://www.mediafire.com/?guf0uuvqfh52lbw

Not a great solution but it works.
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Offline MajorSlime

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Re: DoomBuilder 2 Config
« Reply #7 on: October 08, 2012, 09:57:06 PM »
Uh, how recent.


Because, I fixed it for one of the recent versions (haven't updated for a few weeks though), where there were two typos in your configs.
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Offline 75

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Re: DoomBuilder 2 Config
« Reply #8 on: October 09, 2012, 06:02:24 PM »
I've been using GzDoombuilder 1.09, one of the later versions had a large lag when viewing the texture list, that was fixed but I haven't updated since.
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Offline Danfun64

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Re: DoomBuilder 2 Config
« Reply #9 on: October 12, 2012, 06:19:33 PM »
how about GZDoom Builder 1.13 (latest non-trunk build) and ChexPackP16-2 (if there are any new features from 15-3) recent.

edit: if possible, can a Doom Builder 1 config be released? Not everybody has good computers...
« Last Edit: October 12, 2012, 06:33:44 PM by Danfun64 »

Offline 75

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Re: DoomBuilder 2 Config
« Reply #10 on: October 13, 2012, 08:23:03 PM »
Quote
how about GZDoom Builder 1.13 (latest non-trunk build) and ChexPackP16-2 (if there are any new features from 15-3) recent.

There haven't been any changes to the configs lately (except to keep it working with GzDoomBuilder), since I've been using DECORATE to add enemies into the config; it's very possible to use a Doom config to make maps for the pack, the only reason I made configs is so that the things have useful names. (e.g., "Short desk lamp" instead of "Candlestick").

I haven't really worked with anything after 1.09, feel free to post any problems you encounter here, I'll do my best to fix them.

Quote
edit: if possible, can a Doom Builder 1 config be released? Not everybody has good computers...

A doom builder 1 config would be a complete remake, the doom builder 1 configs and the doom builder 2 configs are unfortunately completely incompatible. It's possible but it wouldn't be a trivial task, especially for the invasion things.

Not to mention Doom Builder 1 doesn't support UDMF, which is the map format that my configs use, Quadrumpusguy has a

Chex in Doom format config, but that's also for DB2.


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Offline MajorSlime

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Re: DoomBuilder 2 Config
« Reply #11 on: October 14, 2012, 12:21:26 AM »
Hey, 75. you know the GzDoomBuilder setup automatically includes a Chex3 in UDMF config?
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Offline Danfun64

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Re: DoomBuilder 2 Config
« Reply #12 on: October 14, 2012, 06:40:17 PM »
Hey, 75. you know the GzDoomBuilder setup automatically includes a Chex3 in UDMF config?

Let me guess: you are going to ask me to take the "skulltag chex3 in udmf" config and modify it by hand...

*shot at for being lazy*

Offline MajorSlime

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Re: DoomBuilder 2 Config
« Reply #13 on: October 14, 2012, 06:49:49 PM »
uh... no. It honestly just works to use the config, without modification, i believe.
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Offline 75

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Re: DoomBuilder 2 Config
« Reply #14 on: October 30, 2012, 07:06:49 PM »
Hey, 75. you know the GzDoomBuilder setup automatically includes a Chex3 in UDMF config?

It's not mine, you're welcome to try it but I made mine before there was one, and I'm not sure they're the same. ChexSkulltagPack_UDMF uses Chex3_Things.cfg, which probably isn't the same as what I'm using.

The best way to make the config would be to remake it and move everything DECORATE-related in the config to DECORATE except invasion spawners (which need to be in the config for the arguments to show) but I don't really have time to do that.

I recommend just downloading the zip file and using that as your configurations directory; if you need the updated configs for something else you could just extract GzDoombuilder twice.

The only thing my config does is give things easy to read names and get my custom things out of the DECORATE category and also give argument names to invasion spawners.
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

 


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