Author Topic: Multiplayer Anyone?  (Read 192216 times)

Offline xbolt

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Re: Multiplayer Anyone?
« Reply #45 on: June 18, 2008, 04:00:08 PM »
Ah...

Stuck on e1m8? Hmm... Why don't you try shutting down the server, then starting it back up?

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Re: Multiplayer Anyone?
« Reply #45 on: June 18, 2008, 04:00:08 PM »

Offline ChexCommander

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Re: Multiplayer Anyone?
« Reply #46 on: June 18, 2008, 04:51:55 PM »
Or why don't I just go to the server controls, and do "map change" like I should have done in the 1st place?
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Offline Atariangamer

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Re: Multiplayer Anyone?
« Reply #47 on: June 18, 2008, 05:49:39 PM »
XD I was going to ask you, but you left...

Hey, or edit the map list to only e1m1-5 and e2m1-5...it would work then too...
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Offline ChexCommander

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Re: Multiplayer Anyone?
« Reply #48 on: June 19, 2008, 11:07:17 AM »
True, but I kinda like doing the Doom levels, cause some of 'em are pretty large...

EDIT: I just want to remind you guys that the server's up all week, 10:30 AM - 3:30 PM EST, starting when I say go.

EDIT #2: Go.



GO
« Last Edit: June 19, 2008, 11:50:29 AM by ChexCommander »
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Offline Atariangamer

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Re: Multiplayer Anyone?
« Reply #49 on: June 19, 2008, 12:54:04 PM »
!!! I'd love to, but I'm working!

I'll be in soon...maybe 2 or 3...
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Offline ChexCommander

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Re: Multiplayer Anyone?
« Reply #50 on: June 19, 2008, 12:57:38 PM »
Fine, the server's up anytime.
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Offline Atariangamer

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Re: Multiplayer Anyone?
« Reply #51 on: June 19, 2008, 03:59:52 PM »
*Facepalm* Dude, please edit the map order to go from e1m1-5 then e2m1-5...episode one doesn't work! The ending is killed!

Also, I was thinking about making a map to add on to this...its a wide open Dea-*cough* Zorchmatch...Actually...try that. Addin phase 2 then addin zorchmatch...It may be bugged, but it should work.

But still, I'm gonna make a nice map and send it to you for hosting...It may work okay.
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Offline Manny Cav

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Re: Multiplayer Anyone?
« Reply #52 on: June 19, 2008, 04:05:02 PM »
I'd prefer a functioning game over a bugged game day any day of the year.If we want to zorch each others' pants off, we can just use the deathmatch option for TUCQ Phase I, right?
« Last Edit: June 19, 2008, 04:14:06 PM by Manny Cav »
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Offline Atariangamer

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Re: Multiplayer Anyone?
« Reply #53 on: June 19, 2008, 04:16:28 PM »
Well, I haven't tried it...It should work, its just textures and such...I could fix them up to work with plain Phase 1...that would work...


Also, if its just a big open map, you could use it as a chatroom! (what we were doing a little while ago)
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Offline ChexCommander

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Re: Multiplayer Anyone?
« Reply #54 on: June 19, 2008, 04:24:24 PM »
Alright, i'll edit the map order, and I'll try putting in Zorchmatch, but one question... How?
"I don't cook, either. Not as long as they still deliver pizza." -Tiger Woods

Offline Atariangamer

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Re: Multiplayer Anyone?
« Reply #55 on: June 19, 2008, 05:43:35 PM »
Okay. Put CQUESTP2B3 on the server, then put in Zorchmatch.
CQUESTP2B3 works best in Skulltag, so hopefully it should play okay...
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Offline Manny Cav

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Re: Multiplayer Anyone?
« Reply #56 on: June 19, 2008, 06:25:13 PM »
Actually, doesn't TUCQ Phase II Beta 3 work best in Doom Legacy? As I understand, TUCQ Phase II is quite buggy in Skulltag. I think you said that patches are required, which aren't worth the effort or time for me when there is always TUCQ Phase I.

EDIT: I checked Skulltag, but I found no one in there. I guess I missed the deadline for today....
« Last Edit: June 19, 2008, 06:38:30 PM by Manny Cav »
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Offline Atariangamer

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Re: Multiplayer Anyone?
« Reply #57 on: June 19, 2008, 07:07:29 PM »
Here's the scoop:
In (G)ZDooM, it won't work minus a patch, due to some of the DeHackEd or something.
Also, the textures are kinda whack. BUT! When Gamemaster first hosted a server, he ran TUCQP2B3. The only thing we had messing up was enemies and some of the flats...also, the things based on Hexen/heretic items were dead, but in a normal game, it worked fine. I'd say try it, and if it doesn't work, we'll post so.
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Offline ChexCommander

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Re: Multiplayer Anyone?
« Reply #58 on: June 20, 2008, 11:46:16 AM »
I checked Skulltag, but I found no one in there. I guess I missed the deadline for today....
Funny, me too.  The one time of day I go out for my exercise routine and to play a little baseball, is also the time when everybody logs onto my server and plays. 

Okay, today the server is up from 10:30 AM to 9:00 PM EST, starting now (well, as soon as I get it up and running).  But first, rules:

1: No swearing! (Yeah, I saw you Atariangamer, slipping in an explitive when nobody's around...)
2: Notify me if you guys are going to start and I'm not there.
3: So, what's it gonna be? DM or Coop? What maps?

EDIT: Looks like it's gonna be DM on Octavion's chexzm-beta2.wad, seeing as when I put TUCQ Phase II and ZM on skulltag together, it loaded the ZM levels first.  Besides, it doesn't look like there are any bugs in ZM as far as I can tell...
« Last Edit: June 20, 2008, 12:15:56 PM by ChexCommander »
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Offline Atariangamer

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Re: Multiplayer Anyone?
« Reply #59 on: June 20, 2008, 01:52:57 PM »
...except the flats...and the bridge is messed up, and the teleporter is solid in some points....

But every thing else works! Hmm, we just need to edit those maps to use different flats and non specific teleporter parts.

And the swear was for the fact that the map didn't change like it usually does...
Don't remember me as I was...I was an idiot.

 


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