Chex Quest Machinima

Started by rexxor, January 22, 2012, 03:12:07 PM

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rexxor

I think we should try and do some more Chex Quest Machinima.
This one here seems to be the only Machinima for Chex Quest


What do you guys think? Any ideas for a Machinima?
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xbolt


rexxor

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ChexCommander

It's a lot of fun to do when you can get people together in Skulltag or the like, so if possible I'd love to do some more.

EDIT: Xbolt, what about that one you did for the Christmas Contest a couple years ago?
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matthias720

It'd be great to do another one. :whale
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xbolt

Quote from: ChexCommander on January 22, 2012, 09:35:02 PM
It's a lot of fun to do when you can get people together in Skulltag or the like, so if possible I'd love to do some more.

EDIT: Xbolt, what about that one you did for the Christmas Contest a couple years ago?

Oh yeah! Oops. >_>


rexxor

Quote from: matthias720 on January 22, 2012, 09:47:23 PM
It'd be great to do another one. :whale

I was thinking we could do one kind of like alternate universe where the original Chex Guy, failed and they send an elite squad of four to take down the flemoids!
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Atariangamer

Some sort of G-Man squad, but with Chex Questers? XD
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rexxor

Yep! That is exactly what I was thinking!
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rexxor

Now that I think about it more, I think we should go through a "Let's Play: ChexQuest Episodes 1-3 COOP!!"
We could go Through it with Mumble and commentate on the game as we run through it.
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matthias720

Quote from: rexxor on January 26, 2012, 05:17:43 PM
Now that I think about it more, I think we should go through a "Let's Play: ChexQuest Episodes 1-3 COOP!!"
We could go Through it with Mumble and commentate on the game as we run through it.
*likes*
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Atariangamer

CQ3 is awful for Coop.

And unless we've got some serious internet pipes or some insane compression, sending the screen caps would be murder.

If I was there, I could record video. recording mumble is pretty easy (and I've even got a mumble server running).
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75

Quote from: Atariangamer on January 26, 2012, 06:45:45 PM
CQ3 is awful for Coop.

I agree; I've played through all of E1 online before. It is too easy by itself, and if you try to replace the monsters with stronger ones, it does not help the situation.

The map design is bad for multiplayer, there's no other way to say it. There are a lot of thin, critical cooridors that are miserable to fight in (especially E1M3), one way coordiors (very common in E2 and E3), and a serious lack of ammo and weapons in some maps, and put a lot of flemoids in the map (E1M3, E1M4), while other maps give you too much of everything and have empty rooms (E1M2 has every weapon except the LZ and 2 breakfasts if I recall correctly).

I like how the game looks, though. That's why I'm trying to make maps for it, I love the textures, but the mapping... has a lot of areas that could be improved. I hope to have some sort of co-op episode in my mod, eventually.

QuoteIf I was there, I could record video. recording mumble is pretty easy (and I've even got a mumble server running).

I recommend Bandicam if you need recording software, it is very efficient, and is completely nag-ware free except for a watermark in your video, which is just plain text and says "www.bandicam.com", much better than that "UNREGISTERED SCREEN RECORDER GOLD YOU DIDN'T PAY FOR THIS" caption I see on some videos
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rexxor

#13
Some of those issues I know can be fixed with some tweaking of DM flags in Doom Seeker.

Such as Monsters Respawn, Are Faster, Ammo Respawns, Weapons stay when picked up. Just to name a few that I like to use whenever my brother and I do Coop through it.
Anyway it doesn't have to be a Let's Play type thing. It could be something entirely different. Just need some Ideas...

QuoteIf I was there, I could record video. recording mumble is pretty easy (and I've even got a mumble server running).

If I remember correctly you were there when we decided to do that Sparta parody video. Matthias and I were acting and you filmed it. That turned out pretty decent right?
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75

#14
Quote from: rexxor on January 27, 2012, 02:26:18 AM
Some of those issues I know can be fixed with some tweaking of DM flags in Doom Seeker.

Such as Monsters Respawn, Are Faster, Ammo Respawns, Weapons stay when picked up. Just to name a few that I like to use whenever my brother and I do Coop through it.
Anyway it doesn't have to be a Let's Play type thing. It could be something entirely different. Just need some Ideas...

You're right, item respawn does help. However, what I meant by not enough weapons is that there are too many weapons missing within some maps, i.e., they're not even placed in there.

Playing it with the ST Pack as a PWAD makes it slightly more fun, but also makes the design problems more significant in the maps. If you like a challenge, I recommend it, it can be frustrating sometimes though. Also, in E2 you will be zorching superpowered quadrumpi.

EDIT - at one time, I hosted a server that had the ST Pack + Chex3.wad, but I removed it because it was only really enjoyable for nostalgia or a bizarre challenge. I can host it again if you need me to.
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