Author Topic: QuadrumpusGuy's Survival Map Progress - Now With Screenshots!  (Read 6440 times)

Offline QuadrumpusGuy

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Re: QuadrumpusGuy's Survival Map Progress
« Reply #15 on: October 22, 2012, 11:28:31 PM »
Updates


E4M6: This map I have been stuck on for a while, but have finally gotten the mood to resume mapping (after a long hiatus of Age of Empires II)
E4M8: Finally got motivated and started! This map will be in a valley where you must make your way to the top of a pyramid. The map so far has the basic premises, and I am currently working on raising/lowering bridges (they won't be glitchy either).

E4END will be the only map in UDMF due to a need in scripting.

Two Secret maps are in the episode.

E4M7 now has an extended deathmatch area and fixed doors. 

Introduction of Flem Balloon (Still needs some bug fixes within frames) - May add rotations later, Gyro movement in the balloon (Seems a bit odd that they're static in the balloon)?

Tweaks
E4M3: Deleted the bridge next to the base entrance
    -Learned the hard way that Vanilla Bridges DON'T WORK in Co-op... (Unless it is inactive and does not move and interfere with combat.
Layout and enemy tweaks throughout the other maps...
Going to try and reduce Framerate lag in E4M5 in the main area (happens in OpenGL only - could just be the # of Sectors or area being rendered...



When Episode 4 is finished, I will go back through the older episodes and fix the maps that I have not touched yet. I've already fixed up E1M1 and E1M2, although I may make a few revisions to E1M2. I had an E1M4 canvas somewhere, but it may be lost on my broken USB Drive (literally broken - the soldering snapped merging the circuitry and the adapter).
« Last Edit: October 22, 2012, 11:31:14 PM by QuadrumpusGuy »

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Re: QuadrumpusGuy's Survival Map Progress
« Reply #15 on: October 22, 2012, 11:28:31 PM »

Offline QuadrumpusGuy

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Re: QuadrumpusGuy's Survival Map Progress
« Reply #16 on: December 19, 2012, 12:58:13 PM »
Progress has been slow once again due to the taking of a new project for Doom2.wad.

But over the break, I will be working on the last of the Survival maps. Expect updates (unless I start to slack again...).

Offline QuadrumpusGuy

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Re: QuadrumpusGuy's Survival Map Progress
« Reply #17 on: February 03, 2013, 12:52:50 AM »
There is still no new progress since the last message - I'm still somewhat in a slump in mapping for the project still.

So there won't be progress until further notice - Basically when I finally get the motivation to finish the maps and create the final boss.

Offline QuadrumpusGuy

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Re: QuadrumpusGuy's Survival Map Progress
« Reply #18 on: February 11, 2013, 12:07:38 AM »
Finally I am making progress again within E4M8's layout. Further details to come within a week or so (busy week ahead for me).

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Re: QuadrumpusGuy's Survival Map Progress
« Reply #19 on: February 24, 2013, 11:00:41 PM »
Finally, some progress:

E4M6: I haven't done too much in a while with this one as I've been working on E4M8 more lately.

E4M8: I've added some of portions to the layout and have up to the Yellow key (the first in the level). The entire layout wraps around the perimeter of the central pyramid, which you eventually will climb towards the top of in the end, only to be greeted by a "welcoming committee.

Screenshots

E4M6:

Sorry but you are not allowed to view spoiler contents.

E4M8:

Sorry but you are not allowed to view spoiler contents.
« Last Edit: February 24, 2013, 11:11:58 PM by QuadrumpusGuy »

Offline ChexCommander

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Re: QuadrumpusGuy's Survival Map Progress - Now With Screenshots!
« Reply #20 on: February 26, 2013, 11:04:39 PM »
Wow, this all looks very cool. Nice job!
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Offline MajorSlime

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Re: QuadrumpusGuy's Survival Map Progress - Now With Screenshots!
« Reply #21 on: February 27, 2013, 01:58:54 AM »
Oh yeah, forgot to comment. I actually tried doing a pyramid level like that once before, but yours looks a whole lot better.
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Offline QuadrumpusGuy

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Re: QuadrumpusGuy's Survival Map Progress - Now With Screenshots!
« Reply #22 on: March 23, 2013, 02:28:13 PM »
I'm really hoping to get the rest of Episode 4 done over the upcoming Spring Break. I'll need to be focused, however, so let's see how well that goes first of all...

Offline Awesomedude249

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Re: QuadrumpusGuy's Survival Map Progress - Now With Screenshots!
« Reply #23 on: February 17, 2014, 01:32:45 AM »
Dude, i'm working on a map and i will give it to whoever can contact 75 so that he can send it to him.
I used to be the new guy that no one talks to, now I'm just the vaguely familiar guy that no one talks to

Offline 75

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Re: QuadrumpusGuy's Survival Map Progress - Now With Screenshots!
« Reply #24 on: February 17, 2014, 10:09:13 PM »
Hi; who are you sending this to?
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

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Offline Awesomedude249

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Re: QuadrumpusGuy's Survival Map Progress - Now With Screenshots!
« Reply #25 on: March 25, 2014, 09:00:00 PM »
Whoops, I meant send it to you.
I used to be the new guy that no one talks to, now I'm just the vaguely familiar guy that no one talks to

Offline 75

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Re: QuadrumpusGuy's Survival Map Progress - Now With Screenshots!
« Reply #26 on: March 26, 2014, 09:42:14 PM »
A forum PM's fine if you want
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