Author Topic: This mod will continue development in Zandronum  (Read 2650 times)

Offline 75

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This mod will continue development in Zandronum
« on: June 17, 2012, 01:31:18 AM »
We're not done with this yet.

This mod is compatible with Zandronum beta 1, and I will continue to make it compatible by any means necessary until I'm ready to upgrade to another engine.

The name of this project has been changed to "Chex Pack" in the server names and Zand forum topic, I do like "Chex Multiplayer Pack" too, though.

ChexSTPackP16.pk3 was the last Skulltag release. It's possible that P17 won't work correctly in Skulltag.


EDIT - Actually, P16-2 does not work at all in Skulltag, it is made for Zandronum.
« Last Edit: September 02, 2012, 01:37:45 PM by 75 »
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This mod will continue development in Zandronum
« on: June 17, 2012, 01:31:18 AM »

Offline MajorSlime

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Re: This mod will continue development in Zandronum
« Reply #1 on: June 17, 2012, 10:09:58 PM »
Um, one question. Is there any cool new features Zandronum adds? (like, acs commands, etc)
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Offline 75

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Re: This mod will continue development in Zandronum
« Reply #2 on: June 17, 2012, 11:08:04 PM »
I don't remember, you'd need to check the changelog
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Offline QuadrumpusGuy

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Re: This mod will continue development in Zandronum
« Reply #3 on: June 17, 2012, 11:18:00 PM »
Quote
We're not done with this yet.

Not by a long shot. There is still much to do! I'm still working on Episode 4, and then Episodes 1-3 need to be revised and extended to full-length episodes, a Duel hub needs creation, more Duel maps need to be created... There's much that still needs to be done.

Speaking of Co-op Maps... E4M1-E4M5 + E4M7 and the Secret Map(s) are Complete minus a few a tidbits that require testing, removal and a different implementation. E4M6 is being started, E4END (Boss Level) has a Concept and Boss Monster concept, and E4M8 has not been started. Screenshots of new maps will come eventually.

Offline MajorSlime

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Re: This mod will continue development in Zandronum
« Reply #4 on: June 18, 2012, 03:01:39 AM »
I tried to, and I didn't really understand half of it XD
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John 3:16
For God so loved the world, that he gave his only son, that whoever believes in him shall not perish, but have eternal life!

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Offline 75

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Re: This mod will continue development in Zandronum
« Reply #5 on: August 03, 2012, 08:00:04 PM »
The next release will actually be for Skulltag because Zandronum 1.0 was very buggy, and the next two releases had dramatic changes and I want to wait until Zandronum is more stable.
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Offline VulpisAlba

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Re: This mod will continue development in Zandronum
« Reply #6 on: September 01, 2012, 07:35:45 PM »
Guess I better try Zandronum, since I've never heard of it! I'm assuming it's another source port you're moving to since the end of Skulltag
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Offline 75

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Re: This mod will continue development in Zandronum
« Reply #7 on: September 02, 2012, 01:37:16 PM »
Zandronum is basically Skulltag 98E (the next version of Skulltag) without the skulltag sprites, actors, and music, all that is now contained in skulltag_data.pk3 and skulltag_actors.pk3.
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

 


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