-Several areas that should have been secrets, aren't secrets. Such as the credits room with the photos of Digital Cafe, and the redkey are in E1M3, where there is a maze-ish room with one side having a wall you can walk through to get an armor upgrade.
-The end switch at the end of E1M3 has a black line above it, which comes from the brown wall texture, but it doesn't line with the other walls. (This is right above it, so in the middle of the wall.)
-A hall of mirrors in E1M5. It's in the yellow key door, which leads to the blue key.
-The tables in E2M1 are missing their support, so they look like they're floating. That is of course unless they're attached from the wall or something.
-A lot of episode two's textures are just grey. I think you were gonna do something about that though.
This was really nice though. I'll admit it's been a while since I played both TUCQ and Chex Quest, so it was nice to play again. You've been doing a fantastic job! Keep up the good work!
Quote from: Replica on November 18, 2012, 09:49:19 PM-A hall of mirrors in E1M5. It's in the yellow key door, which leads to the blue key.I tried to fix it, but it remains HOM. It was fine in Legacy, but it is HOM in the new version. It just sits there mocking me. I hate it.
Also, one of the teleporters in E1M2, I don't know which one, seemed like it might not have had the repeatable flag on? IDK... i remember walking into it once from the front, and it didn't work (I had already done it once), but the back worked just fine.
Also, there doesn't appear to be quite enough ammo on the last mission of episode 2. Especially with the horde of flemoids at the end (I played on Normal, and had no problem any where else).
And on E2M1, you can jump up the ledge where the red key is
When I ran it with CQ3, I had problems switching pickup weapons. Might wanna get that fixed.