Author Topic: T.U.C.Q. Progess Thread  (Read 39936 times)

Offline Boingo the Clown

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Re: T.U.C.Q. Progess Thread
« Reply #105 on: April 29, 2016, 03:32:51 AM »
While we are on the subject of billboards:

Just for fun, here is a screen shot of a couple of billboards I made in a test level for DeiM many MANY years ago,



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« Last Edit: April 29, 2016, 03:35:07 AM by Boingo the Clown »

Offline Boingo the Clown

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Re: T.U.C.Q. Progess Thread
« Reply #106 on: May 04, 2016, 02:01:54 AM »
Progress Report: May 4, 2016

Something looks different.  I can't quite put my finger on it.  ???

Do you know what it is?

http://www.doomlegends.com/chexquest/screenies/Screenshot_Doom_20160503_174930.png
« Last Edit: May 04, 2016, 02:03:46 AM by Boingo the Clown »

Offline darkstone

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Re: T.U.C.Q. Progess Thread
« Reply #107 on: May 04, 2016, 03:45:44 PM »
Is it the STBAR? It looks different.

Offline Boingo the Clown

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Re: T.U.C.Q. Progess Thread
« Reply #108 on: May 04, 2016, 03:51:06 PM »
Maybe.

In what way does it look different?

Offline SnowChex

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Re: T.U.C.Q. Progess Thread
« Reply #109 on: May 04, 2016, 04:36:28 PM »
It's a lot more ordered and nicer to look at than vanilla :V.

Offline Boingo the Clown

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Re: T.U.C.Q. Progess Thread
« Reply #110 on: May 04, 2016, 05:22:54 PM »
I guess I had better let the bag out of the cat.

I made a high res status bar.  1280 x 128 instead of 320 x 32.

I did my best to make it look as much like the original as posible, and it looks like I succeeded, seeing how people have had so much trouble seeing the difference.  Trust me.  There is a difference/

I  made the numbers a little narrower, so the zorch, health, and armour amounts don't spill off their panels on the left side anymore.

Offline MajorSlime

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Re: T.U.C.Q. Progess Thread
« Reply #111 on: May 04, 2016, 06:54:26 PM »
Oh believe me i noticed. Especially since some things are blurred when they're up-stretched (looking at you, mugshot, and you, keys).

Think you could do something about that?
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Offline Boingo the Clown

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Re: T.U.C.Q. Progess Thread
« Reply #112 on: May 04, 2016, 07:10:35 PM »
The keys will probably be redone some time in the next week, but it is unlikely I will do anything with the face for a while.

Offline 75

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Re: T.U.C.Q. Progess Thread
« Reply #113 on: May 04, 2016, 07:48:19 PM »
I always thought the original "single shade of yellow" font could use some sprucing up, nice work

Also the high res hud looks really crisp, I like how you maintained the style of the original
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Offline xbolt

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Re: T.U.C.Q. Progess Thread
« Reply #114 on: May 05, 2016, 02:20:05 AM »
So sharp, I cut myself on that screenshot.

Offline Datra

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Re: T.U.C.Q. Progess Thread
« Reply #115 on: May 05, 2016, 10:23:55 PM »
Is the powered down teleporter new? Or is that from an older version of TUCQ?
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Offline LAZ Trooper

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Re: T.U.C.Q. Progess Thread
« Reply #116 on: May 05, 2016, 11:02:02 PM »
The thing I noticed was the control panel.
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Offline noob1234

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Re: T.U.C.Q. Progess Thread
« Reply #117 on: May 07, 2016, 01:07:37 AM »
That HUD. I love it


Offline Boingo the Clown

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Re: T.U.C.Q. Progess Thread
« Reply #118 on: May 17, 2016, 08:11:00 PM »
Progrees Report: May 17, 2016

Did some stuff.

On E2M1:

I finally replaced that terrible default grey texture on Hangar 12.  It is still grey, and it is just a desaturated version of the brown texture, but it looks a whole lot better.

On E2M2:

Built a park around that fountain I made.

Added some streets.

The park is now connected to the rest of the level.

Created a pair of variant textures. They red brick walls, one with windows like the city wall texture, and one has corner stones.

On E2M3:

I altered the Woman with Water Jug textures. The was a mismatch in the pair of them.  It appears they were rescaled to slightly different sizes, an while it was only a one pixel difference, it made the texture appear to stretch and jump when the switch was activated.  So I Frankensteined the two together to get them to be more consistant. I also repainted the second texture so the woman has a more exaggerated look of shock on her face, mainly due to the spider dangling in front of it.

I added a "new" dinosaur to the museum. The sprite was actually already in Chex Quest 2, but it wasn't used in the game. I touched up the sprite slightly, and used it to replace the space fighter on the upper floor of the museum, which never made sense.  I had to raise the ceiling a little to make it fit, but it looks good, and is a big improvement over the space fighter.

By the way, I need some opinions.

I wanted to change the neon sign on the diner in E2M1 so it looked less like a style from the 1970s, and more like a style from the 1950s.  I chose a more '50s googie style font, and gave it a try, but I am not certain whether I want to keep it or not.

Which do you like better?

The old version?



or the new version?



(Yes. I had to make the roof taller for it to fit.)

Let me know which one you like, and I will (probably) go with that.

Offline Awesomedude249

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Re: T.U.C.Q. Progess Thread
« Reply #119 on: May 17, 2016, 10:45:04 PM »
I like the old one tbh, but that's just my opinion.
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