Author Topic: The New Chex Quest: Generation Two!  (Read 10069 times)

Offline The Slimeinator

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The New Chex Quest: Generation Two!
« on: May 18, 2008, 02:06:36 AM »
You may have deduced this fact via the title of this topic, but this mod is a combination of my Chex Quest: Generation Two and Manny Cav's The New Chex Quest 2. This really IS a DooM 2 TC. My wait for TUCQ to convert to GZDooM has not yet come to fruition. Therefore, I have started this mod. It is for GZDooM only, due to 5 new maps. It contains a graphics replacement for the Super Shotgun that has not yet been seen. Also, my Teleportus Flemoid is included. This new project does not signify the discontinuation of my previous mod, Chex Quest: Generation Two. Once Boingo completes his conversion to GZDooM, I shall convert Chex Quest: Generation Two to GZDooM as well. Then, I shall create more maps for that mod. Furthermore, I have replaced ALL "stolen" Chex Quest 3 material. (Not a reference to Replica's awesomely awesome mod.)

Without further ado, check the TNCQ: G2 board for the latest release topic.
« Last Edit: June 18, 2008, 08:12:35 PM by The Slimeinator »
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The New Chex Quest: Generation Two!
« on: May 18, 2008, 02:06:36 AM »

Offline ChexCommander

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Re: The New Chex Quest: Generation Two!
« Reply #1 on: May 19, 2008, 03:56:46 PM »
Congratulations!  What a great job you did on TNCQ: Generation 2!  I like all of your new flemoids, powerups, and the Megazorcher.  Since I've only played the first 5 levels so far, what is a Teleportus Flemoid?
"I don't cook, either. Not as long as they still deliver pizza." -Tiger Woods

Offline The Slimeinator

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Re: The New Chex Quest: Generation Two!
« Reply #2 on: May 20, 2008, 07:54:18 PM »
Thanks! ;D

The Teleportus Flemoid is my Archvile conversion. I spent a total of about six hours on the sprite set.
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Offline arch129

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Re: The New Chex Quest: Generation Two!
« Reply #3 on: May 20, 2008, 09:00:11 PM »
The Teleportus Flemoid is my Archvile conversion. I spent a total of about six hours on the sprite set.

The archvile was always my favorite doom monster.
I like the sprite set you made for it. : )

Offline The Slimeinator

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Re: The New Chex Quest: Generation Two!
« Reply #4 on: May 21, 2008, 02:00:33 AM »
The Teleportus Flemoid is my Archvile conversion. I spent a total of about six hours on the sprite set.

The archvile was always my favorite doom monster.
I like the sprite set you made for it. : )

Indeed. I LOVE the Arch-Vile.

And thanks. ;)
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Offline Replica

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Re: The New Chex Quest: Generation Two!
« Reply #5 on: May 21, 2008, 07:11:51 PM »
I hate that thing! >:(
I know what you're thinking. No, I don't like peanut butter.

If I had to choose between the real world or the Chex Quest Fan forums; I'd choose the Chex Quest fan forums.

Offline The Slimeinator

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Re: The New Chex Quest: Generation Two!
« Reply #6 on: May 26, 2008, 10:32:03 PM »
The Arch-Vile in general?
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Offline Replica

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Re: The New Chex Quest: Generation Two!
« Reply #7 on: May 27, 2008, 12:02:10 AM »
Yes its evil! ;D
I know what you're thinking. No, I don't like peanut butter.

If I had to choose between the real world or the Chex Quest Fan forums; I'd choose the Chex Quest fan forums.

Offline The Slimeinator

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Re: The New Chex Quest: Generation Two!
« Reply #8 on: May 27, 2008, 03:29:20 PM »
Looks like somebody is not going to like MAP20. :D
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Offline Replica

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Re: The New Chex Quest: Generation Two!
« Reply #9 on: May 27, 2008, 03:35:06 PM »
:( I gotten use to them. I just dont like them.
I know what you're thinking. No, I don't like peanut butter.

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Offline The Slimeinator

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The New Chex Quest: Generation Two!
« Reply #10 on: May 30, 2008, 09:17:41 PM »
A new release shall be put out when Arch129 finishes MAP16 and when I finish MAP02. I have upgraded the Mega-Zorcher sprites and have added many new textures and flats.
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Offline arch129

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Re: The New Chex Quest: Generation Two!
« Reply #11 on: May 30, 2008, 10:47:01 PM »
Well there has been some progress on map16 but still its going slow because of the ending of the school year.
You can see the screen shots here.







It could be awhile untill its finished so feal free to update the game if it takes to long.

Offline Atariangamer

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Re: The New Chex Quest: Generation Two!
« Reply #12 on: May 31, 2008, 11:05:25 AM »
its summer! and I'm going to play some mods! This looks awesome, so I shall start here.
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Offline The Slimeinator

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Re: The New Chex Quest: Generation Two!
« Reply #13 on: May 31, 2008, 11:23:18 AM »
Looking good, Arch! ;D

You're lucky, atariangamer. I still have eleven days left.

I have created two new power-ups and one new weapon.
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Offline Atariangamer

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Re: The New Chex Quest: Generation Two!
« Reply #14 on: May 31, 2008, 11:36:51 AM »
Just played through a bit...I noticed you changed the levels before the story bits (who couldn't? I ran out of ammo. Had to use IDKFA 3 times!...I've only used it once in other mods, but here, 3 times for one level! not to mention, I died twice trying. wow...

Other than that, I noticed that some of the sprites looked weird and out of place. The beserker pack and invisisphere for one. I like the new MegaZorcher, and the fact that some of the harder ones are red slime, but...from the shots up there, I thought there were some levels replaced.
Don't remember me as I was...I was an idiot.

 


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