Author Topic: The New Chex Quest: Generation Two!  (Read 11249 times)

Offline The Slimeinator

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Re: The New Chex Quest: Generation Two!
« Reply #15 on: May 31, 2008, 11:51:06 AM »
The screenshots are from a level arch129 is making for the mod. The next release upgrades the "gateway" levels and replaces more levels. Also, the Megazorcher sprites are improved.
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Re: The New Chex Quest: Generation Two!
« Reply #15 on: May 31, 2008, 11:51:06 AM »

Offline Atariangamer

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Re: The New Chex Quest: Generation Two!
« Reply #16 on: May 31, 2008, 02:49:07 PM »
Oh. Okay. Srry for the confusion.
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Offline The Slimeinator

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Re: The New Chex Quest: Generation Two!
« Reply #17 on: May 31, 2008, 10:08:18 PM »
Don't worry. It's fine.
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Offline Replica

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Re: The New Chex Quest: Generation Two!
« Reply #18 on: June 06, 2008, 02:38:46 PM »
(Not a reference to Replica's awesomely awesome mod.)

I just read this, thankyou. I'm downloading the Second release now.
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Offline The Slimeinator

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Re: The New Chex Quest: Generation Two!
« Reply #19 on: June 15, 2008, 03:09:32 PM »
So, what do you think of it? ;)
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Offline Manny Cav

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Re: The New Chex Quest: Generation Two!
« Reply #20 on: June 17, 2008, 11:43:05 AM »
When I first load your mod into GZDoom and do "NEW GAME", there's a strange "BEEP!" that occurs right when I first appear in the first level. The beep does not sound if I start a new game thereafter. Is this deliberate? Is there something wrong with your mod or GZDoom? What's the deal?

Also, it might be a good idea to rename your IWAD to something else and include a batch file for easy execution of your IWAD, just in case other people use GZDoom to actually play Doom II with the Doom II IWAD.
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Offline The Slimeinator

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Re: The New Chex Quest: Generation Two!
« Reply #21 on: June 17, 2008, 11:54:36 AM »
The "BEEP!" only occurs with the latest version of GZDooM.

Alright. I'll rename the plain IWAD to "TNCQG2IWAD.wad" and make a batch file for it (which I now know how to do).
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Offline Atariangamer

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Re: The New Chex Quest: Generation Two!
« Reply #22 on: June 17, 2008, 12:43:16 PM »
U didn't know how2BATfiles? Oh. I was wondering, because now its standard to do that...
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Offline The Slimeinator

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Re: The New Chex Quest: Generation Two!
« Reply #23 on: June 18, 2008, 08:14:16 PM »
So, what does everyone think of the third release?
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Offline arch129

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Re: The New Chex Quest: Generation Two!
« Reply #24 on: June 19, 2008, 01:30:06 AM »
So, what does everyone think of the third release?
Best one yet!
With more flemiods, zorchers, and levels. I don't know what to expect in coming up versions. :O
I hope to get started on map07 soon.

Offline Manny Cav

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Re: The New Chex Quest: Generation Two!
« Reply #25 on: June 19, 2008, 01:34:07 AM »
I tried that sixth difficulty level just for kicks. 2 times out of 5, I was immediately slimed down right on the starting spot before I could hardly even walk a step, and even the times that I wasn't, I couldn't ever get anywhere or hardly pick up another zorcher before being slimed down anyway. One thing that I think you should do is test all of the levels yourself at all difficulty levels to try to complete them yourself to see if they are truly "possible" or not.
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Offline The Slimeinator

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Re: The New Chex Quest: Generation Two!
« Reply #26 on: June 19, 2008, 02:19:45 AM »
I have. Another point of that skill difficulty is to try it out on the original Chex Quest, Ultimate DooM etc. No one ever said the expansion pack was limited to the TNCQG2 Iwad!
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Offline Manny Cav

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Re: The New Chex Quest: Generation Two!
« Reply #27 on: June 19, 2008, 10:14:22 AM »
I was just making sure. However, being able to use the TNCQG2 expansion pack with other mods is news to me. I might have to try out using the expansion pack with other mods sometime. It sounds pretty flexible.
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Offline The Slimeinator

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Re: The New Chex Quest: Generation Two!
« Reply #28 on: June 19, 2008, 11:49:02 AM »
Remember that it IS GZDooM specific! Other than that, go crazy.
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Offline Atariangamer

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Re: The New Chex Quest: Generation Two!
« Reply #29 on: June 19, 2008, 12:57:07 PM »
...I've seen Manny play, and hes pretty good.

This is what I'd like to see. Record a demo of you playing through said level on hard, and put it in your next release.
Mebe theres just something different...

Also, you will be the first to have a working demo on (G)zdoom.
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