Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Gallery
Links
Downloads
Login
Register
Chex Quest Fan Forums
»
Chex Quest
»
Fan Projects
»
Chex Pack
(Moderator:
75
) »
Duel level suggestion
« previous
next »
Print
Pages: [
1
]
Author
Topic: Duel level suggestion (Read 3831 times)
TrueDude
Cycloptis
Thank You
-Given: 6
-Receive: 6
Posts: 478
Duel level suggestion
«
on:
February 21, 2013, 10:19:29 PM »
Has anyone thought of taking
this
really old ZM map and updating it for this? Or for that matter, any of the really old maps that could use a facelift. It'd be nice to see some of the older mods that have been abandoned be upgraded for co-op campaigns or something as well.
«
Last Edit: February 21, 2013, 10:21:27 PM by TrueDude
»
Logged
MajorSlime
Self-Proclaimed ACS Grandmaster
Multiplayer Team Leader
Chex Master
Thank You
-Given: 18
-Receive: 29
Posts: 4308
If life gives you lemons, give its lemons back!
Re: Duel level suggestion
«
Reply #1 on:
February 22, 2013, 03:25:45 AM »
I would love to take a hit at making The Lost Quest more co-op friendly, but that's still in development, so... Speaking of which, has anyone seen arch recently?
Logged
Shh! I'm taking a break from reality.
John 3:16
For God so loved the world, that he gave his only son, that whoever believes in him shall not perish, but have eternal life!
Give God your life; You won't regret it!
75
[IFOC] Server Admin
Local Moderator
Chex Master
Thank You
-Given: 32
-Receive: 30
Posts: 4251
Re: Duel level suggestion
«
Reply #2 on:
February 22, 2013, 11:20:55 PM »
I tried the map on a server today, I know it's one of the first competitive chex maps ever made, but it's bad. I'd sooner duel on the original Chex E1M1 than play on this (Chex E1M1 isn't going in either).
There's a nasty room where there is only one way out, and a BFG with plentiful cells can put a player in a very bad position. Also, there isn't much to the map at all, and it has a lot of flat areas which doesn't give a lot of options to players to dodge and attack. Also, the only ammo present on the map is cells.
It's an interesting piece of history, but that alone doesn't merit a spot in Chex Duel.
Logged
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."
You can find me on the CQFF discord:
https://discord.gg/AgNhjem
TrueDude
Cycloptis
Thank You
-Given: 6
-Receive: 6
Posts: 478
Re: Duel level suggestion
«
Reply #3 on:
February 23, 2013, 02:22:18 AM »
I just meant a really basic translation of the layout, it could be modified to be better in any other aspect. (Especially detailing)
Logged
MajorSlime
Self-Proclaimed ACS Grandmaster
Multiplayer Team Leader
Chex Master
Thank You
-Given: 18
-Receive: 29
Posts: 4308
If life gives you lemons, give its lemons back!
Re: Duel level suggestion
«
Reply #4 on:
February 23, 2013, 04:08:51 AM »
Is it the one that locks you in when you grab the LAZ? That might be interesting to do a do-over with...
Logged
Shh! I'm taking a break from reality.
John 3:16
For God so loved the world, that he gave his only son, that whoever believes in him shall not perish, but have eternal life!
Give God your life; You won't regret it!
75
[IFOC] Server Admin
Local Moderator
Chex Master
Thank You
-Given: 32
-Receive: 30
Posts: 4251
Re: Duel level suggestion
«
Reply #5 on:
February 23, 2013, 10:48:33 AM »
I don't see any way to make it usable (even the layout is bad, as I said earlier), though you can attempt it if you like, TrueDude.
EDIT
As for the other map packs, the Strife level packs would be interesting to have as co-op campaigns, and I considered porting over more of Lucius's maps to Zandronum for testing, now that Zand has 3d floors in competitive game modes, though that's all that comes to mind at the moment, if you can think of more, I'll test them out and tell you what I think.
Out of respect, I wouldn't add Arch129's CQ: TLQ maps to Chex Pack, since CQ: TLQ isn't even done, though they are very nice maps. Also, that mod is based on chex.wad instead of chex3.wad, and it would require a lot of texture renaming to work.
[further edits to come, looking through cqgallery for ideas...]
«
Last Edit: February 23, 2013, 10:52:39 AM by 75
»
Logged
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."
You can find me on the CQFF discord:
https://discord.gg/AgNhjem
Orangestar
"cool guy 20k"
Commonus
Thank You
-Given: 1
-Receive: 0
Posts: 19
Rez-up control for the Mix Tape Master!
Re: Duel level suggestion
«
Reply #6 on:
February 23, 2013, 01:02:25 PM »
I'll take a look at the map tonight. I converted E1M1 to use Doom textures before, so how hard can this be?
Logged
75
[IFOC] Server Admin
Local Moderator
Chex Master
Thank You
-Given: 32
-Receive: 30
Posts: 4251
Re: Duel level suggestion
«
Reply #7 on:
February 23, 2013, 01:10:30 PM »
It runs fine in Zandronum, even as is, with chex.wad, with a few graphical glitches. That's not really the main problem with it, though...
Logged
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."
You can find me on the CQFF discord:
https://discord.gg/AgNhjem
Orangestar
"cool guy 20k"
Commonus
Thank You
-Given: 1
-Receive: 0
Posts: 19
Rez-up control for the Mix Tape Master!
Re: Duel level suggestion
«
Reply #8 on:
February 24, 2013, 12:53:27 AM »
Wait what? I know nothing about the Legacy level format and... is this even in Legacy format?
This is
Crazy.
Someone give me some pointers I am in desperate need :I
Every single linedef special is unknown and it still works in Zandronum and what is that sector for omg
Logged
75
[IFOC] Server Admin
Local Moderator
Chex Master
Thank You
-Given: 32
-Receive: 30
Posts: 4251
Re: Duel level suggestion
«
Reply #9 on:
February 24, 2013, 03:53:22 PM »
I'd recommend comparing how the map works in Legacy to how it works in Zandronum, and fixing the mistakes; I can't say for sure what those linedefs are, but the CQ gallery says that it was made for Legacy, so that would be a good start.
As far as I know, Chex Quest has only ever been made for Vanilla Doom, Legacy, and zDoom.
The map uses 3d floors, so it's not vanilla doom, and considering its age, it's not zDoom, so Legacy is your most likely engine to compare to.
Logged
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."
You can find me on the CQFF discord:
https://discord.gg/AgNhjem
MajorSlime
Self-Proclaimed ACS Grandmaster
Multiplayer Team Leader
Chex Master
Thank You
-Given: 18
-Receive: 29
Posts: 4308
If life gives you lemons, give its lemons back!
Re: Duel level suggestion
«
Reply #10 on:
February 24, 2013, 04:39:45 PM »
Dont forget GZDoom
(arch's)
Logged
Shh! I'm taking a break from reality.
John 3:16
For God so loved the world, that he gave his only son, that whoever believes in him shall not perish, but have eternal life!
Give God your life; You won't regret it!
Orangestar
"cool guy 20k"
Commonus
Thank You
-Given: 1
-Receive: 0
Posts: 19
Rez-up control for the Mix Tape Master!
Re: Duel level suggestion
«
Reply #11 on:
February 24, 2013, 08:46:39 PM »
My point is even viewing the map in Legacy format doesn't give answers to what those linedef specials are even supposed to be.
At this point my best bet is to probably remake the whole thing in GZDoom.
Logged
75
[IFOC] Server Admin
Local Moderator
Chex Master
Thank You
-Given: 32
-Receive: 30
Posts: 4251
Re: Duel level suggestion
«
Reply #12 on:
February 24, 2013, 09:03:54 PM »
it would likely be quicker to do that, since it's not a very complicated map
Logged
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."
You can find me on the CQFF discord:
https://discord.gg/AgNhjem
MajorSlime
Self-Proclaimed ACS Grandmaster
Multiplayer Team Leader
Chex Master
Thank You
-Given: 18
-Receive: 29
Posts: 4308
If life gives you lemons, give its lemons back!
Re: Duel level suggestion
«
Reply #13 on:
February 24, 2013, 09:21:13 PM »
Also allows for easier tweaking to make the map better, as you can do it while recreating.
Logged
Shh! I'm taking a break from reality.
John 3:16
For God so loved the world, that he gave his only son, that whoever believes in him shall not perish, but have eternal life!
Give God your life; You won't regret it!
Print
Pages: [
1
]
« previous
next »
Chex Quest Fan Forums
»
Chex Quest
»
Fan Projects
»
Chex Pack
(Moderator:
75
) »
Duel level suggestion