Author Topic: Good modding tools/engines?  (Read 2025 times)

Offline zombefIedZeroMegamanTikal

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Good modding tools/engines?
« on: April 06, 2013, 05:16:38 AM »
Just tell me what you guys are using, so i can pick a decent one. :P
« Last Edit: April 30, 2014, 06:11:42 PM by zombefIedZeroMegamanTikal »

Offline Atariangamer

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Re: how do i make a mod that aplies to every1 genealy/universaly??c{?????
« Reply #1 on: April 06, 2013, 12:16:04 PM »
Like, a mod that everyone can play no matter what game/engine they use?
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Offline Replica

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Re: how do i make a mod that aplies to every1 genealy/universaly??c{?????
« Reply #2 on: April 07, 2013, 08:07:24 PM »
Dah... wha... huh?

If Atari is correct, simply mod for the original Doom or Chex Quest Engine. If you want us to describe how to mod for that, well, it'll take too much time for me to write it all down. You should google "Doom Modding Tutorials" or something.
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Offline Johnny Bravo

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im use slade 3 it helps make the good wads like tucnq
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im making a chex quest wad to and when is done ill post and people will see and liek!

Offline Awesomedude249

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Re: Good modding tools/engines?
« Reply #4 on: January 15, 2015, 03:24:44 PM »
Johnny Bravo, Slade 3 cannot make maps. It can only put new content such as sprites, code, etc. Into PWADS and IWADS, Doom Builder 2 is what you want for making levels. Slade 3 is good if you want to add new monsters and things. If you're looking for a tool for spriting, download GIMP. It's like photoshop, but it's free.
EDIT: Wait, I was wrong. Turns out Slade 3 CAN make new levels.
« Last Edit: July 03, 2015, 12:37:07 PM by Awesomedude249 »
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