Author Topic: ZM maps  (Read 6909 times)

Offline 75

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Re: I'm going to replace some of the Zorchmatch maps
« Reply #15 on: July 21, 2013, 10:41:13 PM »
I now have layouts for all 32 maps, I will need to test them with a lot of players, so if you are interested in joining these testing sessions, don't hesitate to contact me.
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Re: I'm going to replace some of the Zorchmatch maps
« Reply #15 on: July 21, 2013, 10:41:13 PM »

Offline ChexMaster2109

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Re: 32 Zorchmatch Maps... [Doom 2 testing phase]
« Reply #16 on: July 21, 2013, 11:19:12 PM »
I would very much love to, but steam isn't working well for me right now. Perhaps post in the shoutbox when your testing? :/
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Offline 75

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Re: 32 Zorchmatch Maps... [Doom 2 testing phase]
« Reply #17 on: July 21, 2013, 11:20:49 PM »
ok, sounds good
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Offline 75

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Re: 32 Zorchmatch Maps... [Doom 2 testing phase]
« Reply #18 on: July 22, 2013, 11:00:05 PM »
Got some good information from tonight's testing session, I hope to have another one soon, after I fix the problems I noticed.

Some of the later maps (MAP26-8) were really fun with 4 players, but I think they will be very hectic with more than 4, so I will need to expand or remake them.

In general the maps were a lot more congested than I thought they would be, MAP04 in particular needs to be expanded; I was very surprised at how hard it was to move with even 8 players in those thin hallways near the central lift. I will definitely work on that, and other issues that came up during testing.
« Last Edit: July 22, 2013, 11:13:05 PM by 75 »
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Offline 75

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Re: 32 Zorchmatch Maps... [Doom 2 testing phase]
« Reply #19 on: August 19, 2013, 10:50:58 PM »
I took a bit of a break, but I made a lot of revisions for the next release, you can see revision 40 in the FTP now; I'm going to do more checks on it tomorrow, and I will probably host this or the next version sometime tomorrow night or the day after.

I temporarily switched to pk3 format for the maps for easy updating.
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Offline 75

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Re: 32 Zorchmatch Maps... [Doom 2 testing phase]
« Reply #20 on: August 20, 2013, 09:48:24 PM »
Good test today, I'm going to be making some extra maps too, in case I want to add more variety later; and plus I can just keep the best out of them.

I'm going to try to have more frequent testing servers.
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Offline 75

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Re: 32 Zorchmatch Maps... [Doom 2 testing phase]
« Reply #21 on: September 22, 2013, 12:16:53 PM »
[Doom detailing phase]

Detailing these in doom first gave me some good ideas. Don't worry, I do intend to release these detailed for Chex too.


Map status as of r45; feedback on the detailing would be appreciated.

I did some testing yesterday with Combinebobnt, Marcaek, Qent, and Argentvm.



I would like feedback on these maps:

NOTE that texture alignments are not done, I'm looking for criticism on style mostly at this point.


   Pre-r45:
   
      MAP02
      
      MAP06 (leave startan?)
      
      MAP19 (GreenWar tribute)
      
      MAP23
      
      MAP29
      
      MAP31
      MAP32


   r45:

      MAP03
      MAP04
      
      MAP07

                MAP10
      
      MAP17
      MAP18
      
      MAP20

Not ready for feedback (Startan):

   MAP05
   
   MAP09

   MAP11
   MAP12
   MAP13
   MAP14
   MAP15
   MAP16
   
   MAP21
   
Not Startan, but details need improvement. If you have time, feedback would be nice but these are nowhere near final and typically rather plain still.

   MAP01

   MAP08
   
   MAP24
   MAP25
   MAP26
   MAP27
   MAP28
   
   MAP22
   
   MAP30
   
   MAP33
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

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Offline 75

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Re: 32 Zorchmatch Maps... [Doom 2 testing phase]
« Reply #22 on: June 29, 2014, 01:59:30 PM »
Bump.

I have a somewhat complete chexified version of MAP01, (FZM01)

http://imgur.com/a/Dpqcm



you can try it out using this pk3

http://www.ifocserv.net/ftp/chexpack/ChexPack_06292014_1222.pk3

I have a server up, <[IFOC] Server> Testing, but it's really more for convenience than anything, it's just the one map on there

EDIT: server's down.

For those of you who have played fastdm, the weapon placement is significantly different in this version, hopefully it will be a new and interesting take on the old layout.
« Last Edit: June 29, 2014, 07:00:40 PM by 75 »
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Offline 75

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Re: 32 Zorchmatch Maps... [Doom 2 testing phase]
« Reply #23 on: July 05, 2014, 10:05:53 AM »
MAP02 is coming together, I've made quite a few layout changes from the fastdm version (I got tired of MAP02 and tried to address some of the issues I've noticed during testing)

Screenshots

Sorry but you are not allowed to view spoiler contents.
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Offline Nisk

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Re: 32 Zorchmatch Maps... [Doom 2 testing phase]
« Reply #24 on: July 07, 2014, 09:00:06 PM »
What's going to be the fate of the original seven Zorchmatch maps? I know you're planning on taking most of them out entirely, but are you planning on hosting a zorchmatch server with both the FZM and remaining ZM maps in the rotation?

Also are you done with FZM01? The detailing seems kind of generic right now.

Offline 75

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Re: 32 Zorchmatch Maps... [Doom 2 testing phase]
« Reply #25 on: July 10, 2014, 07:16:29 AM »
I think I'll keep all of the current ZM maps except the museum (which will be ZMSEC)

Eventually I think I'll just rename FZM to ZM and put all the ZM maps in the same rotation. I might possibly bring back a patched version of LMS01 from the old P14 beta too.

Not sure what you mean by generic on the detailing for FZM01, can you go into more detail on that?
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Offline noob1234

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Re: 32 Zorchmatch Maps... [Doom 2 testing phase]
« Reply #26 on: July 10, 2014, 02:24:35 PM »
And weren't you changing the subway level into a duel map?


Offline Nisk

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Re: 32 Zorchmatch Maps... [Doom 2 testing phase]
« Reply #27 on: July 10, 2014, 09:21:34 PM »
Hmm. Looking over it again, I'm not entirely sure what specifically made me say "generic". I think it's just that I'm not a big fan of the tech base theme that the map seems to have. The COMP2 texture in particular bothers me when it's tiled like that, because it looks like it's displaying specific information and it doesn't make a lot of sense to have the same informational display repeated and repeated. (That texture also bothered me DUEL11, but I got used to it). Other than that, I don't think it's worth worrying about; converting more maps is a better use of time that messing with the detailing.

As for LMS01, I vote yes on bringing it back. I was actually messing around with P14 a few days ago and felt a bit disappointed that I never got a chance to play on it.

Offline Drwalrustein

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Re: 32 Zorchmatch Maps... [Slowly converting maps to chex]
« Reply #28 on: February 01, 2015, 09:28:13 PM »
Hello there I would like to make some zorchmatch maps.

Offline 75

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Re: 32 Zorchmatch Maps... [Slowly converting maps to chex]
« Reply #29 on: February 01, 2015, 09:35:37 PM »
I was just thinking about this again, heh

Okay, sounds good.

Go ahead and draw some maps, when you get something you'd like to show me post them in this topic and I'll take a look
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