Quote from: 75 on May 09, 2014, 07:37:20 PMI'd really like to see a voxel flembrane (it would look so much better than that awkward single rotation sprite)I did a quick test to see how that would look, and unfortunately came across a couple of problems.Number 1, the flembrane voxel model spins around to face the player when firing.Number 2, flembrane's sprite rotations are extremely weird in the sense that if you strafe around him while he's idle, his facial features change, and it would be hard to replicate since I think voxels replace the entire frame instead of each rotation.
I'd really like to see a voxel flembrane (it would look so much better than that awkward single rotation sprite)
Progress Download linked for the new version.https://www.mediafire.com/?1uox3cvah8q0z89
Hmm, both of those could be fixed with some DECORATE changing. Make the center part (the face) all that is done with the main Flembrane, so it can rotate around to face you and shoot, and then have it spawn a Child actor that has the rest of the Flembrane voxelised. Because the child actor is not 'sentient' it won't move, but you can remove it in the Flembrane's death animation with a Remove_Child DECORATE function.'Course, this requires a re-write of the Flembrane's DECORATE. Not sure if it would be worth it, but it WOULD be cool.
It would be nice if PSTrooper could work on some Voxels for us?
I'll do what I can. Right now I'm trying to finish the rest of the weapons and items.