Author Topic: DeiMWolf Progress Thread  (Read 28166 times)

Offline Boingo the Clown

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Re: DeiMWolf Progress Thread
« Reply #135 on: September 03, 2017, 12:07:48 AM »
Progress Report: September 2, 2017

Well, I finally got around to replacing the the font used for the in game text, including the victory screens and the options menus.

https://cdn.discordapp.com/attachments/316597558975791114/352244750071365633/Screenshot_Doom_20170829_195318.png

Meanwhile, I have also gotten Doktor Schabbs to throw his syringe, and added a temp version of the floating Hitler decoy.

I finally got around to changing all the floor lamps in the levels over to using the voxel version of the lamp shade instead of the sector based version I was already using.

I have been working on replacing the brick textures with higher resolution versions.

https://cdn.discordapp.com/attachments/316597558975791114/351521331021611008/Screenshot_Doom_20170827_193803.png

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Re: DeiMWolf Progress Thread
« Reply #135 on: September 03, 2017, 12:07:48 AM »

Offline Mrdzone

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Re: DeiMWolf Progress Thread
« Reply #136 on: November 20, 2017, 01:49:43 AM »
When will we expect the next release?
Where am i?

Offline Replica

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Re: DeiMWolf Progress Thread
« Reply #137 on: November 20, 2017, 07:31:02 PM »
Fantastic work Boingo!
I know what you're thinking. No, I don't like peanut butter.

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Offline Boingo the Clown

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Re: DeiMWolf Progress Thread
« Reply #138 on: November 22, 2017, 11:55:39 AM »
When will we expect the next release?

I am attempting to complete a few of the animations before any release if I can.  I am tired of seeing the sprites switching back and forth between my rendered sprites and the W3D sprites.

That's the hold up right now.

 


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