I have hit a couple of snags in DAZ Studio that are quite annoying and may slow things down a bit. (as if things aren't going slowly enough)
I picked up a really nice Uniform for the SS guard here
The uniform is designed for an older DAZ human model, Michael 4 (M4). I have M4, but only the basic version, so I am using a newer human model, Genesis. Genesis has a lot of versitility compared to earlier models, with a large number of morphs that can be applied to it. In addition, unlike earlier human models, clothing made for Genesis will morph with Genesis, meaning the clothing does not require its own morphs to match the figure. This would allow me to do strange things, such as putting a cocktail dress on an ogre for example. Even better, DAZ Studio 4.6 has the ability to autoconvert clothing made for earlier figures. That means the SS uniform for Michael 4 will work on Genesis.
The result is a nice burly SS guard reminicent of the SS guard from Wolfenstein 3D.
Here comes the first problem.
In the picture above, the boots on the guard are not actually on the figure. I simply added them to the scene and moved them around until they lined up with Genesis's feet.
Because the autoconvert function that allows me to put the Michael 4 uniform on Genesis wrecks the boots. For some reason, the autoconvert treats the boots like they are made of spandex and scrunches them up around Genesis's feet, badly distorting them and even leaving the impressions of toes in the tops of the boots. It changes the boots from looking bad a** to just plain bad.
The mutant had the same problem, but on him the wrecked boots look appropriate, considering he is basically a zombie.
I came up with a solution. I figured if the boots were made for M4, then I would load in a copy of M4, make him invisible, put the boots on him, and pose him to match the poses used by Genesis. The boots would line up, and everything would look okay.
Then comes the second problem. For some unknown reason, DAZ Studio is refusing to load Michael 4.
I will do what I can to see if I can get a pair of non-mutated boots on this guy's feet, even if it kills me.