Progress Report: February 11, 2018
Believe it or not, there is actually progress getting done.
I managed to get the decoy robes to drop as mentioned above. DAZ Studio kept crashing when it was calculating the drop, but I eventually managed to get it to do it.
Doctor Schabbs is done ... sort of.
Not all of the sprites I've rendered for him are actually in the game yet, but he has enough of them that all of his sequences are covered, without him switching to the old Wolfenstein 3D sprites at any point. This technically makes him the first of the enemies I can called "finished".
New version of the 1up sphere (soulsphere). 75 made changes to the DECORATE for it, so it gives the player 25 bullets in addition to 100% health.
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I swapped out the wood texture I was using for a public domain one I liked better from outworldz.com, with minor modifictions.
I replaced the metal wall eagle with a better version I had been working on. The new version really pops, and looks much more 3 dimensional than the old version. It also looks polished, instead of dull and tarnished, which is an improvement.
I went back and found the iron cross medal photo I used for the iron cross wood texture, and gave it the same treatment I gave the wall eagle. Now it pops too. All of the wood textures look a lot better now.
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75 was helpful once again, as always, and helped me get some simple MD3 models working. While I still really like using voxels, and will continue to use them (Ain't no way I'm changing the keys now!), some objects that have proven unsuitable for voxel objects will likely be replaced with MD3s. The voxel barrel, for example, was causing a massive framerate drop whenever it was onscreen. Replacing it with a simple low poly barrel model I found on opengameart.org eliminated to framerate drop instantly, and even allowed me to add even more barrels with no ill effects.
The only problem with MD3 models is they require .PK3 format. This means I will have to store the MD3s in a seperate .PK3 file for now, and will have to eventually convert DeiMWolf itself to .PK3 format at some point, which is something I have been loath to do until now.
A major bugbear at the moment is none other than the main baddie himself, Hitler.
I have had a morph that changes the face of Michael 4 into Mister Crazy for quite some time now, but there has been something that is not quite right. Michael 4 has a tall and slender male model proportioned body. Hitler, on the other hand, is a stumpy looking Austrian with proportions nothing like Michael 4. Unfortunately, Michael 4 does not appear to have the required morphs to reshape him into the needed shape.
I am going to have to think of something else.
Meanwhile, I did a little tinkering with a room on E1M8. I have thought for a long time that it would look a lot better if the ceiling was raised and it had a steel support structure ...
... and ... well ...
it does.
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As per usual, any thoughts and suggestions would be appreciated.