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Offline MajorSlime

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Re: Capture Point Maps
« Reply #30 on: January 31, 2014, 10:38:24 PM »
Here's a small spoiler picture of CPS03 :D


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A bit too much gray than i'd like. I'm considering just switching the floor to a dirt-style texture. Also, please not that that is not the actual sky I will be using. Just haven't bothered to switch it out yet.
« Last Edit: February 01, 2014, 04:59:50 PM by ChexMaster2109 »
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Re: Capture Point Maps
« Reply #30 on: January 31, 2014, 10:38:24 PM »

Offline 75

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Re: Capture Point Maps
« Reply #31 on: February 01, 2014, 11:41:13 PM »
Be very careful with something that complicated (with the slopes in the background), the last time I saw something like that it slowed down the frame rate horribly.

Also remember that slopes on floors will make fighting much harder, seeing that I'm concerned that the lower area will be sort of an ice skating rink in what might be an important combat area.

Aside from that I think that's a very bad texture to use for slope thing'd floors, it lacks definition and sort of turns it into a big blob. After a lot of experimentation with slope thing'd rocks as decoration I don't really use them anymore, they're good for sand and dirt but not much else.
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Offline MajorSlime

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Re: Capture Point Maps
« Reply #32 on: February 02, 2014, 01:31:39 AM »
I'm being careful to keep the slope gradual in the fighting areas, to minimize the skating rink. As far as definition, yeah, i'm going to change the canyon floor to a dirty texture that tiles/looks better. As for the mountains... considering toning down the amount of slopes and adding in more simple cliffs, both for frame rate and for variety.
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Offline MajorSlime

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Re: Capture Point Maps
« Reply #33 on: March 12, 2014, 07:40:06 PM »
Mark II


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So yeah, more prettiness and less slopes along the actual path :P
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Offline 75

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Re: Capture Point Maps
« Reply #34 on: March 14, 2014, 04:31:05 PM »
That looks really nice CM, I'm still concerned about fps lag with the sloped areas around the map, but I guess we'll just have to see
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

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Offline MajorSlime

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Re: Capture Point Maps
« Reply #35 on: March 14, 2014, 05:49:21 PM »
My current decision is to wait until its playtested, and if people report significant framerate drop, i'll switch the sloped mountains for cliffs.
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Give God your life; You won't regret it!

Offline 75

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Re: Capture Point Maps
« Reply #36 on: March 15, 2014, 02:34:03 PM »
My current decision is to wait until its playtested, and if people report significant framerate drop, i'll switch the sloped mountains for cliffs.

That sounds like a good idea; I know some people who have frame rate issues in maps with a lot of sectors (dusk) that I can try to invite to testing if you want.
« Last Edit: May 17, 2014, 07:20:08 AM by 75 »
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

Offline MajorSlime

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Re: Capture Point Maps
« Reply #37 on: March 15, 2014, 03:28:42 PM »
K. Lemme actually get the map playable first though :P XD
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Offline MajorSlime

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Re: Capture Point Maps
« Reply #38 on: May 14, 2014, 03:51:43 AM »
Spoilers of both CPS04 and CPS05


CPS04 (needs a lot of aesthetic detail work still, but is in a playable state):





CPS05 (pretty much done):



CPS05 has a lot of moving parts and platforms, creating a real "busy factory" feel. I think it'll be interesting to play on :P Also, first map with different capture point areas (the red and blue homebases, which are both large zones instead of a single point). CPS04 on the other hand is a small quick-paced downtown city themed map.
Shh!  I'm taking a break from reality.

John 3:16
For God so loved the world, that he gave his only son, that whoever believes in him shall not perish, but have eternal life!

Give God your life; You won't regret it!

Offline 75

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Re: Capture Point Maps
« Reply #39 on: May 14, 2014, 07:03:12 AM »
CPS05 looks quite nice, looking forward to seeing how it plays
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

Offline Awesomedude249

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Re: Capture Point Maps
« Reply #40 on: May 15, 2014, 11:48:11 AM »
ERRGHH I SO WISH I WAS ABLE TO DOWNLOAD ALL OF THOSE MAPS  :lolwut
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Offline Boingo the Clown

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Re: Capture Point Maps
« Reply #41 on: May 15, 2014, 08:55:07 PM »
Me too.
I only played one real game of it way back before Christmas and I had a lot of fun.

I would sure like to play again soon.

Offline MajorSlime

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Re: Capture Point Maps
« Reply #42 on: May 16, 2014, 03:19:21 AM »
Well, maybe after we get these latest ones tested, I can release what I have, and maybe 75 can host them? :P


On that note, maybe we should setup a public date/time to test. Since 75 is the most busiest, what times are good for him first?
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Give God your life; You won't regret it!

Offline 75

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Re: Capture Point Maps
« Reply #43 on: May 17, 2014, 07:00:36 AM »
There is a real downside to having this job... I'd be happy to help you guys test, but...

I only really have less than 2 hours off a day, unpredictably,  from either around ~4:30 AM to 6:30 AM or from 7 PM to 9 PM EST depending on whether I decide to go to bed right after work. This is every day including weekends for an undefined period of time (i.e., months) with the exception of extremely random and rare weekends off.  :facepalm

It's really limited my progress in a lot of ways and truthfully I'm not sure if this sort of schedule is going to be something I want long term. I don't mind long hours on occasion to get something done but it's been like this since October and there's no sign of an end to this.

Lately I've found that I get more done if I sleep first and get up early, but if you guys pick a day I'll not do that just for that day.

You guys pick a day,  I'll try to make it, there's probably about a 30% chance of me actually being able to attend. If I'm on ICQ I'm available.

EDIT:

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img

I find it funny people dislike associating with the stolen Chex Quest 3, but they still use some of the textures from it because T.U.C.Q. accidentally left it in. (Specifically, the pillars with the yellow and black striped warning label on them.)

I was the one who put that texture in chex pack, I did take it from TUCQ (credit given), I did not know it came from stolen chex 3, but in this case I'm not sure it's important,  the caution texture is so generic it's almost not copyrightable.

If that texture or any other texture was used in a way the original artist does not allow, and I get a complaint, I'll remove it; I haven't received any complaints yet, though.
« Last Edit: May 18, 2014, 04:36:13 AM by 75 »
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

You can find me on the CQFF discord: https://discord.gg/AgNhjem

Offline MajorSlime

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Re: Capture Point Maps
« Reply #44 on: May 17, 2014, 07:39:14 PM »
Its funny, I removed that texture simply because it was hard to fit in with the rest of the CQ3 textures. To be truthful, it really doesn't fit in with anything; I've tried. Its too gritty.


Other note: Well, we might have to test it without you then, 75 :/ IDK. Anyways, what days in the next couple of weeks work for you guys? Anyone who wants to help test, post the days that work for you, falling between 7 PM - 9 PM EST, in the next.... say 3 weeks. Then we'll pick a day based on that info. Also, feel free to invite others. The CPS design in general works better with bigger teams, so the more people the better.
Shh!  I'm taking a break from reality.

John 3:16
For God so loved the world, that he gave his only son, that whoever believes in him shall not perish, but have eternal life!

Give God your life; You won't regret it!

 


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