It would actually be quite easy to rig this up with some ACS. I might do it sometime here when I feel like doing some more scripting. The "suicide" person could be given a propulsor after a count of ten.EDIT: working on it, but ran into an issue. I can't figure out a way to change an individual player's frags. Also, I have no idea how to tell who zorched who (this is imperative, as we want normal players only getting points if they get the suicider). 75, if you know either, help? EDIT2: worked on it some more, changed it to a team game. Blue team has to kill the red suicider. Still don't know how to increase frags though. I can increase a team's score count, but thats not the same thing as frags for TDM's case.
Ok. i just wanted to make a new map. I felt like making some.
And I don't see why you'd need to make sure the suicider doesn't have any weapons that harm. If he gets a frag with his weapons, it just increases his score instead of decreasing. He'd want to not do that