Author Topic: Information and Download  (Read 4277 times)

Offline ChexMaster2109

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Information and Download
« on: May 19, 2014, 10:24:05 PM »
And... this is the main thread for my Capture Point Maps, where you can find info and downloads.


Main idea is to capture points across a field, Red vs Blue, until you capture the enemy's main base. If there is a timelimit set, teams slowly gain score based on how many points they have captured. If there is no timelimit, the winner is the first team to capture all points (will also cause instant win if there IS a timelimit as well).


CPS01 : Warehouse Warfare



CPS02 : Frozen Chasm - outdated pics



CPS03 : Flow Control
 - pictures coming soon -


CPS04 : Downtown Rumble - outdated pics



CPS05 : The Foundry - outdated pics



CPS06 : Waste Reclamation - *slightly* outdated pics



CPS07 : King of the Pillar
 - pictures coming soon -



Download: CPS-PRr1
« Last Edit: September 12, 2014, 06:47:31 PM by ChexMaster2109 »
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Chex Quest Fan Forums

Information and Download
« on: May 19, 2014, 10:24:05 PM »

Offline ChexMaster2109

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Re: Capture Point Maps
« Reply #1 on: May 19, 2014, 10:24:22 PM »
*Post reserved for a tutorial on making new maps*
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Give God your life; You won't regret it!

Offline Awesomedude249

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Re: Capture Point Maps
« Reply #2 on: May 19, 2014, 11:03:43 PM »
ERRGHHH I'M SO MAD THAT PEOPLE HAD TO USE THE COMPUTER DURING THE MULTIPLAYER MATCH

EDIT: Also, anybody up for a party in the CQ Lounge? I will be on map LNG01.

EDIT2: YES!!! I Became Larva!!!
« Last Edit: May 19, 2014, 11:07:53 PM by Awesomedude249 »
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Offline ChexMaster2109

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Re: Capture Point Maps
« Reply #3 on: July 13, 2014, 04:28:32 PM »
UPDATE
----------


CPS-A11 is now ready.


Changelog:
  -Capturing has a modifier based on team size, in order to make uneven teams more balanced.
  -Time Limit is now implemented (but doesn't actually end the match yet, still have to fix that XD. At least you know when the time is up though :P)
  -Flashy skies in CPS03 and CPS04 fixed
  -CPS has been converted to a .pk3 file. This means: File size of 12 MB has gone down to 2 MB XD


I'll update the link in the OP
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Offline Nisk

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Re: Capture Point Maps
« Reply #4 on: July 13, 2014, 06:26:05 PM »
There seems to be a bit of a bug in this version. If your team has less players, you can't capture points at all.

Offline ChexMaster2109

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Re: Capture Point Maps
« Reply #5 on: July 13, 2014, 06:32:47 PM »
In CPS-A11?


EDIT: Ooooh, I probably know why. Should have known that would cause an issue. In order to determine the ratios, the equation was [amount of players on point * (amount of players on team / the number of players on the team with more people)]. The problem is that this is all integer math. So, if your on the team with more people (or same amount), it'll end up being amount of players on point * 1. However, if your team has less than half that of the bigger amount, that 1 will end up being a 0, due to integer math. Crap, now I gotta go figure out if I can use floats for this.
« Last Edit: July 13, 2014, 06:36:14 PM by ChexMaster2109 »
Shh!  I'm taking a break from reality.

John 3:16
For God so loved the world, that he gave his only son, that whoever believes in him shall not perish, but have eternal life!

Give God your life; You won't regret it!

Offline Nisk

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Re: Capture Point Maps
« Reply #6 on: July 13, 2014, 06:47:42 PM »
I'm looking at the code. Can't you just cast GetTeamProperty() to a float before you divide, or is that not a thing in ACS?

EDIT: And isn't that division backwards in the first place? Shouldn't it be maxPlayers / GetTeamProperty(1, TPROP_NumPlayers) ?
« Last Edit: July 13, 2014, 07:01:21 PM by Nisk »

Offline ChexMaster2109

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Re: Capture Point Maps
« Reply #7 on: July 13, 2014, 06:56:06 PM »
No, having maxPlayers first would give a number greater than one, which is not what we want. We want a percentage, which is less than one, so other way around. In any case, just tried casting to a float (or rather, shifting bits with Fixed Point numbers; Doom scripting is such a hassle -_-), but it didn't work (its a bit buggy). I don't have time to figure it out right now, so I'm just going to revert it for the time being. So, A11r3 is going up now XD
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Give God your life; You won't regret it!

Offline Nisk

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Re: Capture Point Maps
« Reply #8 on: July 13, 2014, 07:12:17 PM »
Are you sure about that? I might be missing something, but...

Say we define these variables:
Code: [Select]
int redPlayers = GetTeamProperty(1, TPROP_NumPlayers);
int bluePlayers = GetTeamProperty(0, TPROP_NumPlayers);
int maxPlayers = max(redPlayers, bluePlayers); // EDIT: I guess max() isn't built in to ACS, so pretend this just returns whichever number is greater

The relevant line for redTeam would look like this the way it is now:
Code: [Select]
CPStatus[pointID] -= ( redTeam * (redPlayers / maxPlayers) );
If you plug in some numbers: redPlayers = 2, bluePlayers = 4, so maxPlayers = 4

You get
Code: [Select]
CPStatus[pointID] -= ( redTeam * (2 / 4) );so red captures at half the rate (in theory, technically at 0 because integers). Shouldn't they be capturing at double the rate instead because they have half the players?
« Last Edit: July 13, 2014, 07:38:01 PM by Nisk »

Offline ChexMaster2109

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Re: Capture Point Maps
« Reply #9 on: July 13, 2014, 08:08:21 PM »
... mebe >_> <_<


sorry, I was thinking that the team with more players was getting the modifier (yes I know that makes no sense, shuddup)
Shh!  I'm taking a break from reality.

John 3:16
For God so loved the world, that he gave his only son, that whoever believes in him shall not perish, but have eternal life!

Give God your life; You won't regret it!

Offline ChexMaster2109

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Re: Information and Download
« Reply #10 on: September 12, 2014, 06:56:55 PM »
New Release! PRr1!


That's right, Pre-Release! I'm thinking that this is almost ready for a full 'release'; IE. most of the key elements are in place, with not much left to finish. Download can be found in the OP, as always.


Changelog:


CPS03 - Flow Control
  • Tickled some vertices
  • Played around with spawn locations
CPS05 - The Foundry
  • Added teleporters for profit
  • Replaced middle Rail Zorcher with a zesty breakfast
CPS06 - Waste Reclamation
  • Removed slime spawn; I hate you simple Zandronum spawns
CPS07 - King of the Pillar
  • Removed middle point spikes - they were too hazardous to players' health
  • Shrunk the platform around the middle point
CPSHUB
  • Removed everybody's weapons for their own safety
  • Modified the HUD to show who has voted for what map
  • Labeled my pretty pictures
  • Fixed the voting system
Other
  • New-ish color system; a bit more intuitive.


Just a note: The configuration vendors are currently a WIP, so while they do *function* (and I say that tentatively) they don't do much and aren't labelled. So, please, just leave em alone for now :P
« Last Edit: September 12, 2014, 07:04:57 PM by ChexMaster2109 »
Shh!  I'm taking a break from reality.

John 3:16
For God so loved the world, that he gave his only son, that whoever believes in him shall not perish, but have eternal life!

Give God your life; You won't regret it!

Offline 75

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Re: Information and Download
« Reply #11 on: September 16, 2014, 12:22:20 PM »
Server updated

<[IFOC] Server> Chex Capture Point Alpha (CM2109)
http://www.ifocserv.net/ftp/wads/CPS-PRr1.pk3

Good to see that you've fixed the flickering text, I look forward to trying this, I hope I get the chance soon.
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Offline Awesomedude249

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Re: Information and Download
« Reply #12 on: September 16, 2014, 12:42:50 PM »
Welp, my Windows XP machine broke, so now I use a crunchbang linux laptop...Sorry, but I can't get zandronum to work on crunchbang.
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Offline 75

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Re: Information and Download
« Reply #13 on: September 16, 2014, 03:37:28 PM »
What's the error?
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Offline Awesomedude249

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Re: Information and Download
« Reply #14 on: September 16, 2014, 11:18:01 PM »
Well, when I go into the terminal, type "sudo apt-get install zandronum" it says "could not find package "zandronum" " so yeah.
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