Author Topic: The Official CQ Graphics Topic  (Read 6385 times)

Offline Awesomedude249

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The Official CQ Graphics Topic
« on: February 06, 2015, 05:26:12 AM »
Yep. There is now a topic where you can post CQ graphics you've made. Boy, I have lots of stuff right here, hold on...
Ah! There it is!
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Chex Quest Fan Forums

The Official CQ Graphics Topic
« on: February 06, 2015, 05:26:12 AM »

Offline Drwalrustein

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Re: The Official CQ Graphics Topic
« Reply #1 on: February 14, 2015, 03:53:57 PM »
Well here is a sneek peek at the weapons for my wad it is called the electro-pistol and it looks like a flashlight and it is not finished.

Offline Drwalrustein

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Re: The Official CQ Graphics Topic
« Reply #2 on: February 14, 2015, 03:55:16 PM »
Its not that good I also don't know how to make look like it is in 3D just like the DooM pistol.

Offline Awesomedude249

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Re: The Official CQ Graphics Topic
« Reply #3 on: February 14, 2015, 04:36:25 PM »
Shading is key. That's how to make it look 3d. You could use 3D models, of course, but that's more complex.
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Offline Drwalrustein

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Re: The Official CQ Graphics Topic
« Reply #4 on: February 14, 2015, 04:47:35 PM »
I am actually using graphics gale.

Offline Awesomedude249

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Re: The Official CQ Graphics Topic
« Reply #5 on: February 14, 2015, 05:52:02 PM »
Is graphics gale a program? I use GIMP for all my spriting, it works great! (as long as you're good at art and perspective ;D)
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Offline Drwalrustein

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Re: The Official CQ Graphics Topic
« Reply #6 on: February 14, 2015, 06:22:31 PM »
Graphics Gale is a program it is used by the guy in gunlabs. I also use gimp.

Offline Awesomedude249

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Re: The Official CQ Graphics Topic
« Reply #7 on: February 14, 2015, 06:56:12 PM »
Walrus, if you want, I can be the sprite artist for your game. I can understand how hard it is to create a game, I'm better at making sprites then I am at making a game! If you want me to make them, just send me the sketches, and I can make them into sprites.
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Offline Drwalrustein

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Re: The Official CQ Graphics Topic
« Reply #8 on: February 14, 2015, 07:26:29 PM »
You are already making the biomechanical monsters I and don't need too many hands to help me I am just a starter and let the starter learn.

Offline Awesomedude249

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Re: The Official CQ Graphics Topic
« Reply #9 on: February 14, 2015, 07:50:57 PM »
OK. Just wondering if you needed any help.
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Offline Drwalrustein

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Re: The Official CQ Graphics Topic
« Reply #10 on: February 15, 2015, 03:23:23 PM »
So I finished it all I need to do is to shade it.
I also forgot to how to shade sprites.
« Last Edit: February 15, 2015, 03:41:41 PM by Drwalrustein »

Offline Awesomedude249

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Re: The Official CQ Graphics Topic
« Reply #11 on: February 15, 2015, 05:03:46 PM »
You still need to make the hand look like...a hand.
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Offline Drwalrustein

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Re: The Official CQ Graphics Topic
« Reply #12 on: February 15, 2015, 05:45:43 PM »
Yeah I know but it looks decent. But I want know how to shade.

Offline Awesomedude249

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Re: The Official CQ Graphics Topic
« Reply #13 on: February 15, 2015, 08:03:00 PM »
How to shade? You don't just....learn how to shade. You have to figure it out. I have one tip, though,
When shading metal, start out with a very dark gray, a little bit lighter on the inside, lighter on top of that, then repeat that until it gets to white.
Here's an example. Look at this, see how the lines get lighter as it goes in, you wanna do that.

A way I like to do it in GIMP, fill the object with solid color, use the fuzzy select tool to select that color, go to select, shrink selection, and shrink the selection by 1. Then fill that in with a slightly lighter color, shrink, slightly lighter color, and so on.
You get the idea.
« Last Edit: February 15, 2015, 08:25:53 PM by Awesomedude249 »
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Offline Drwalrustein

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Re: The Official CQ Graphics Topic
« Reply #14 on: February 15, 2015, 10:55:05 PM »
I will try it out now.

 


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