Author Topic: CQ 20th anniversary - We totally need to do this.  (Read 4794 times)

Offline Nomekop

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Re: CQ 20th anniversary - We totally need to do this.
« Reply #15 on: August 26, 2015, 06:18:57 PM »
Sure: you say that you want it supported by vanilla doom... then proceed to make the map in a zdoom specifc format, along with textures only appearing in chex quest 3.

...Yeaaaaah.

edit: specifically, those grass textures.
« Last Edit: August 26, 2015, 06:25:01 PM by Nomekop »

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Re: CQ 20th anniversary - We totally need to do this.
« Reply #15 on: August 26, 2015, 06:18:57 PM »

Offline Awesomedude249

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Re: CQ 20th anniversary - We totally need to do this.
« Reply #16 on: August 29, 2015, 10:16:26 PM »
I didn't use any ZDooM specific actions, all I did was use doors and sectors. Plus, if I'm not mistaken, you can run mods on any engine using the CQ3 IWAD, but the maps specifically made for the CQ3 wad don't work. (I.e the original Chex Quest 3 maps.)
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Offline diablo291

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Re: CQ 20th anniversary - We totally need to do this.
« Reply #17 on: June 21, 2016, 07:23:18 AM »
Well I hate to randomly reply to dead topics, but how is this 20th anniversary mod coming along? It's 2016 now after all

Offline Drwalrustein

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Re: CQ 20th anniversary - We totally need to do this.
« Reply #18 on: June 21, 2016, 03:21:01 PM »
There is a new thread right here http://www.chexquest.org/index.php?topic=5299.0

Offline Awesomedude249

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Re: CQ 20th anniversary - We totally need to do this.
« Reply #19 on: June 21, 2016, 09:35:50 PM »
Well I hate to randomly reply to dead topics, but how is this 20th anniversary mod coming along? It's 2016 now after all
I'm not exactly sure on the current state of the mod, however:
It's OK since you didn't know, but generally you shouldn't bump old topics unless it's constructive or there isn't a new thread. As Drwalrustein said, there is a new thread for it.
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