If it's indexed color weird stuff will happen, I've never heard of an indexed color palette with an alpha channel.
Quote from: 75 on April 13, 2015, 04:07:38 PMIf it's indexed color weird stuff will happen, I've never heard of an indexed color palette with an alpha channel.That's because last time I checked they don't exist, due to the way indexed color palette files are stored. The format specification just doesn't support alpha.
The PNG spec forbids the use of a full alpha channel with palette-based images, but it does allow ``cheap alpha'' via the transparency chunk,
That's weird, cause when I made DooM sprites with indexed color, they could be transparent.
Doom uses a color 'key', usually the cyan color, to create transparency when they are used in the game. So the 'transparent' color is actually cyan.
Thanks for all the help guys, but none of this has helped. What's wrong?