Author Topic: Some monsters won't appear in GZDoom builder  (Read 1694 times)

Offline Drwalrustein

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Some monsters won't appear in GZDoom builder
« on: July 21, 2015, 06:34:49 PM »
So when I put some monsters then open GZDoom builder they won't appear.
Here is an example of one I can't put in which is in decorate
Code: [Select]
Actor IceGolem
{
  Health 300
  Radius 26
  Height 66
  Mass 600
  Speed 16
  Painchance 32
  DamageFactor "Fire", 1.2
  DamageFactor "Ice", 0.4
  Monster
  +FloorClip
  +NoBlood
  RenderStyle Translucent
  Alpha 0.8
  Scale 1.1
  SeeSound "mummy/sight"
  AttackSound "mummy/attack1"
  PainSound "mummy/pain"
  ActiveSound "mummy/active"
  HitObituary "%o was bludgeoned by an ice golem!"
  States
  {
  Spawn:
    IGLM AB 10 A_Look
    Loop
  See:
    IGLM A 0 A_JumpIfHealthLower(150, 1)
    Goto See+2
    IGLM A 0 A_Jump(12, "Regenerate")
    IGLM ABCD 5 A_Chase
    Loop
  Melee:
    IGLM E 0 A_Jump(128, "Melee2")
    IGLM E 6 A_FaceTarget
    IGLM F 6 A_CustomMeleeAttack(Random(5,10)*2, "mummy/attack2", "mummy/attack")
    IGLM G 6
    Goto See
  Melee2:
    IGLM H 6 A_FaceTarget
    IGLM I 6 A_CustomMeleeAttack(Random(5,10)*2, "mummy/attack2", "mummy/attack")
    IGLM J 6
    Goto See
  Regenerate:
    IGLM K 10
    IGLM K 0 A_PlayWeaponSound("misc/freeze")
    IGLM K 0 A_ChangeFlag("NoPain", 1)
    IGLM K 0 A_GiveInventory("IceGolemArmor", 1)
    IGLM K 0 HealThing(15)
    IGLM KKKKKKKKKK 1 A_SpawnItemEx("IceGolemParticleA", Random(24, 32), 0, 4, 0, 0, (Random(20, 35)*0.1), Random(0, 360), 128)
    IGLM K 0 HealThing(15)
    IGLM KKKKKKKKKK 1 A_SpawnItemEx("IceGolemParticleA", Random(24, 32), 0, 4, 0, 0, (Random(20, 35)*0.1), Random(0, 360), 128)
    IGLM K 0 HealThing(15)
    IGLM KKKKKKKKKK 1 A_SpawnItemEx("IceGolemParticleA", Random(24, 32), 0, 4, 0, 0, (Random(20, 35)*0.1), Random(0, 360), 128)
    IGLM K 0 HealThing(15)
    IGLM KKKKKKKKKK 1 A_SpawnItemEx("IceGolemParticleA", Random(24, 32), 0, 4, 0, 0, (Random(20, 35)*0.1), Random(0, 360), 128)
    IGLM K 0 HealThing(15)
    IGLM KKKKKKKKKK 1 A_SpawnItemEx("IceGolemParticleA", Random(24, 32), 0, 4, 0, 0, (Random(20, 35)*0.1), Random(0, 360), 128)
    IGLM K 0 HealThing(15)
    IGLM KKKKKKKKKK 1 A_SpawnItemEx("IceGolemParticleA", Random(24, 32), 0, 4, 0, 0, (Random(20, 35)*0.1), Random(0, 360), 128)
    IGLM K 0 HealThing(15)
    IGLM KKKKKKKKKK 1 A_SpawnItemEx("IceGolemParticleA", Random(24, 32), 0, 4, 0, 0, (Random(20, 35)*0.1), Random(0, 360), 128)
    IGLM K 0 HealThing(15)
    IGLM KKKKKKKKKK 1 A_SpawnItemEx("IceGolemParticleA", Random(24, 32), 0, 4, 0, 0, (Random(20, 35)*0.1), Random(0, 360), 128)
    IGLM K 0 HealThing(15)
    IGLM KKKKKKKKKK 1 A_SpawnItemEx("IceGolemParticleA", Random(24, 32), 0, 4, 0, 0, (Random(20, 35)*0.1), Random(0, 360), 128)
    IGLM K 0 HealThing(15)
    IGLM KKKKKKKKKK 1 A_SpawnItemEx("IceGolemParticleA", Random(24, 32), 0, 4, 0, 0, (Random(20, 35)*0.1), Random(0, 360), 128)
    IGLM K 0 A_ChangeFlag("NoPain", 0)
    IGLM K 0 A_TakeInventory("BasicArmor", 100)
    Goto See
  Pain:
    IGLM L 4
    IGLM L 4 A_Pain
    Goto See
  Death:
    IGLM L 12
    IGLM L 0 A_SetTranslucent(1.0, 0)
    IGLM L 1 A_IceGuyDie
    Stop
  }
}

Actor IceGolemArmor : BasicArmorPickup
{
  Inventory.PickupMessage ""
  Armor.SaveAmount 100
  Armor.SavePercent 100
  Armor.MaxFullAbsorb 100
  states
  {
  Spawn:
    TNT1 A 1
    Fail
  }
}

Actor IceGolemParticleA
{
  Height 0
  Radius 0
  Mass 0
  +Missile
  +NoBlockMap
  +NoGravity
  +DontSplash
  +NoClip
  RenderStyle Add
  Scale 0.0275
  States
  {
  Spawn:
    IGLP A 0 A_SpawnItemEx("IceGolemParticleTrail", -(MomX*1.2), -(MomY*1.2), (MomZ*-1.2), (MomX*0.8), (MomY*0.8), (MomZ*0.8), -Angle, 138)
    IGLP A 1 A_FadeOut(0.065)
    Loop
  }
}

Actor IceGolemParticleTrail : IceGolemParticleA
{
  States
  {
  Spawn:
    IGLP A 1 A_FadeOut(0.075)
    Loop
  }
}
« Last Edit: July 21, 2015, 06:46:22 PM by Drwalrustein »

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Some monsters won't appear in GZDoom builder
« on: July 21, 2015, 06:34:49 PM »

Offline ChexMaster2109

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Re: Some monsters won't appear in GZDoom builder
« Reply #1 on: July 21, 2015, 08:14:36 PM »
Add a number after the name "Ice Golem" at the top. New DECORATE stuff won't show in DoomBuilder without that number; its the editor ID number. Make sure to pick something that's not already taken (load up DoomBuilder and browse through everything to check)
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Offline Drwalrustein

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Re: Some monsters won't appear in GZDoom builder
« Reply #2 on: July 21, 2015, 08:25:04 PM »
Thank you CM2109.
« Last Edit: July 21, 2015, 08:35:56 PM by Drwalrustein »

Offline Drwalrustein

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Re: Some monsters won't appear in GZDoom builder
« Reply #3 on: July 22, 2015, 07:49:25 AM »
I added the ID numbers to some of my monsters now they won't show. Here is the error I got edit: I have fixed it.
Light declaration not found for light 'hegrenade_x4' ('GLDEFS', line 34).
Light declaration not found for light 'hegrenade_x3' ('GLDEFS', line 33).
Light declaration not found for light 'hegrenade_x2' ('GLDEFS', line 32).
Light declaration not found for light 'hegrenade_x1' ('GLDEFS', line 31).
Light declaration not found for light 'powcrys_x10' ('GLDEFS', line 29).
Light declaration not found for light 'powcrys_x9' ('GLDEFS', line 28).
Light declaration not found for light 'powcrys_x8' ('GLDEFS', line 27).
Light declaration not found for light 'powcrys_x7' ('GLDEFS', line 26).
Light declaration not found for light 'powcrys_x6' ('GLDEFS', line 25).
Light declaration not found for light 'powcrys_x5' ('GLDEFS', line 24).
Light declaration not found for light 'powcrys_x4' ('GLDEFS', line 23).
Light declaration not found for light 'powcrys_x3' ('GLDEFS', line 22).
Light declaration not found for light 'powcrys_x2' ('GLDEFS', line 21).
Light declaration not found for light 'powcrys_x1' ('GLDEFS', line 20).
Missing sprite lump 'A0'. Forgot to include required resources?
Missing sprite lump 'SGN2A0'. Forgot to include required resources?
Missing sprite lump 'CYBRA2A8'. Forgot to include required resources?
DECORATE error in 'C:\Wads\DWMP.wad\DECORATE#839', line 148. Expected class name to inherit from.
Unable to find the DECORATE class 'Weapon' to inherit from, while parsing 'Bow:12335'
Unable to find the DECORATE class 'Rebel' to inherit from, while parsing 'RangerRebel:244'
Unable to find the DECORATE class 'Rebel' to inherit from, while parsing 'CommandoRebel:243'
Unable to find the DECORATE class 'Rebel' to inherit from, while parsing 'FlamerRebel:241'
Unable to find the DECORATE class 'Rebel' to inherit from, while parsing 'MaulerRebel:240'
Unable to find the DECORATE class 'Rebel' to inherit from, while parsing 'GrenadeRebel:239'
Unable to find the DECORATE class 'Rebel' to inherit from, while parsing 'EliteRebel:238'
Unable to find the DECORATE class 'Rebel' to inherit from, while parsing 'ShieldRebel:237'
Unable to find the DECORATE class 'DeadCacodemon' to replace, while parsing 'ChexDinerTable'
Unable to find the DECORATE class 'DeadLostSoul' to replace, while parsing 'ChexDinerChef'
Unable to find the DECORATE class 'RedSkull' to inherit from, while parsing 'RedFlemKey:38'
Unable to find the DECORATE class 'YellowSkull' to inherit from, while parsing 'YellowFlemKey:39'
Unable to find the DECORATE class 'BlueSkull' to inherit from, while parsing 'BlueFlemKey:40'
Unable to find the DECORATE class 'Infrared' to inherit from, while parsing 'UltraGoggles:2045'
Unable to find the DECORATE class 'ChexBananaTree' to replace, while parsing 'PropSpaceship'
Unable to find the DECORATE class 'ChexTallFlower2' to replace, while parsing 'PropGlobeStand'
Unable to find the DECORATE class 'ChexTallFlower' to replace, while parsing 'PropPhone'
Unable to find the DECORATE class 'ChexGasTank' to replace, while parsing 'PropCandelabra'
Unable to find the DECORATE class 'ChexChemicalFlask' to replace, while parsing 'PropCandlestick'
Unable to find the DECORATE class 'ChexSpaceship' to replace, while parsing 'PropTechPillar'
Unable to find the DECORATE class 'ChexAppleTree' to replace, while parsing 'PropStalagtite'
Unable to find the DECORATE class 'ChexCivilian3' to replace, while parsing 'PropShortRedTorch'
Unable to find the DECORATE class 'ChexCivilian2' to replace, while parsing 'PropShortGreenTorch'
Unable to find the DECORATE class 'ChexLightColumn' to replace, while parsing 'PropShortBlueTorch'
Unable to find the DECORATE class 'ChexCivilian1' to replace, while parsing 'PropGreenTorch'
Unable to find the DECORATE class 'ChexOrangeTree' to replace, while parsing 'PropTorchTree'
Unable to find the DECORATE class 'ChexCavernColumn' to replace, while parsing 'PropBarrel'
Unable to find the DECORATE class 'ChexSubmergedPlant' to replace, while parsing 'PropGreyRock'
Unable to find the DECORATE class 'ChexCavernStalagmite' to replace, while parsing 'PropPineTree'
Unable to find the DECORATE class 'PropulsorMissile' to replace, while parsing 'PropulsorMissileV3'
Unable to find the DECORATE class 'Flembrane' to replace, while parsing 'FlemoidusMaximus'
Unable to find the DECORATE class 'ChexSoul' to replace, while parsing 'FlemMine'
Unable to find the DECORATE class 'FlemoidusCycloptisCommonus' to replace, while parsing 'FlemoidusStridicus'
Unable to find the DECORATE class 'ArmoredFlemoidusBipedicus' to replace, while parsing 'ArmoredFlemoidusBipedicusV3'
Unable to find the DECORATE class 'FlemoidusBipedicus' to replace, while parsing 'FlemoidusBipedicusV3'
Unable to find the DECORATE class 'FlemoidusCommonus' to replace, while parsing 'FlemoidusCommonusV3'
'P_START' range at index 1424 is not closed in 'C:\Program Files (x86)\Zandronum\chex3.wad' ('P_END' marker is missing)!
Missing sprite lump 'SPIDA2A8'. Forgot to include required resources?
Now I don't see decorate.
« Last Edit: July 22, 2015, 09:09:30 PM by Drwalrustein »

 


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