Author Topic: Most of the New Stuff  (Read 33345 times)

Offline The Slimeinator

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Re: Most of the New Stuff
« Reply #45 on: July 13, 2008, 06:04:10 PM »
Yay! It's done! Here is the .zip file containing the sprite set:

Check post below!

Same rules as before. In the words of Strife, "You credit, you get it!"

What I think would separate it more from the Cycloptus is if you made the one slime thing it has spin around all the time. That would be kind of cool.

Actually.... I think that I can manage that with a little Photoshop magic...
« Last Edit: July 13, 2008, 10:06:54 PM by The Slimeinator »
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Re: Most of the New Stuff
« Reply #45 on: July 13, 2008, 06:04:10 PM »

Offline The Slimeinator

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Re: Most of the New Stuff
« Reply #46 on: July 13, 2008, 10:06:35 PM »
Magic done! Now there shall be spinning of the slime thing... File:

http://www.mediafire.com/?9zzjze1efjy
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Offline Atariangamer

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Re: Most of the New Stuff
« Reply #47 on: July 13, 2008, 10:41:00 PM »
actually, in this post, slime hit my point on the head:
When the Gyro is attacking, the center thingy will open. I don't think it would be very realistic if slime spewed out of the center if it doesn't fire a projectile.

But the spinning thing was my point too...if it acts the same, put something there to make ramming make sense.
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Offline The Slimeinator

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Re: Most of the New Stuff
« Reply #48 on: July 13, 2008, 11:18:09 PM »
I also created a Pain Elemental sprite set, but I'm not sure if it's worth uploading.
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Offline Manny Cav

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Re: Most of the New Stuff
« Reply #49 on: July 13, 2008, 11:44:43 PM »
Magic done! Now there shall be spinning of the slime thing... File:

http://www.mediafire.com/?9zzjze1efjy
I looked at them, but none of the attack sprites actually depict the Flemoid firing any slime, but just opening the "arm" without firing anything, so the ramming still doesn't seem to make as much sense.
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Offline The Slimeinator

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Re: Most of the New Stuff
« Reply #50 on: July 13, 2008, 11:46:31 PM »
With the slime thing open when it is rushing at you, when it impacts you the slime will transfer itself onto you.
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Offline The Slimeinator

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Re: Most of the New Stuff
« Reply #51 on: July 16, 2008, 03:10:44 PM »
Also, if the Gyro thrust slime before it in flight, it would just be sucked back into its slime thing.
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Offline ChexCommander

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Re: Most of the New Stuff
« Reply #52 on: July 16, 2008, 03:12:28 PM »
I see you really put an emphasis on most.  Cause you kept secret all the best stuff, din't ya?

And, what's up with the liquid zorch cans in the secret areas in Map03?  It's a bit eerie, don't you think?
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Offline The Slimeinator

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Re: Most of the New Stuff
« Reply #53 on: July 16, 2008, 03:13:43 PM »
Eerie? How?

You may have managed to find mah secret on MAP03... but did you find....... THE BREAKFAST!?

It doesn't count if you looked in a map editor. :D
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Offline ChexCommander

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Re: Most of the New Stuff
« Reply #54 on: July 16, 2008, 03:21:22 PM »
Map editor? No, Manny was "trying to find the exit" when he stumbled upon a few secrets along the way.  We happened to pick up some Liquid Zorch Canisters, and there was also some kind of slime in that secret room, that killed us half the time.

By eerie, I mean, liquid zorch ammo + no liquid zorcher = odd.

WHAT BREAKFAST?!
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Offline The Slimeinator

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Re: Most of the New Stuff
« Reply #55 on: July 16, 2008, 03:22:47 PM »
Uh... never mind! <_< >_>

The Liquid Zorch ammo is for later, and if you a REAL Secret-meister, you would have one of the Liquid Zorcher pieces.
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Offline ChexCommander

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Re: Most of the New Stuff
« Reply #56 on: July 16, 2008, 03:25:34 PM »
Ooh, aah...

Hey, you know how the Sigil in Strife has different attacks for different parts?  Maybe just holding one part would do something special...
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Offline The Slimeinator

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Re: Most of the New Stuff
« Reply #57 on: July 16, 2008, 03:26:48 PM »
They're actually seperate weapons, defined as SIGIL1-SIGIL5. SIGIL5 automatically gives you all the "pieces."
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Offline The Slimeinator

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Re: Most of the New Stuff
« Reply #58 on: August 02, 2008, 03:32:07 AM »
New Beam Zorcher sprites! Yay!



This is what it looks like when it's on the ground.



This is what it looks like when you're holding it.

If you haven't already noticed, these new sprites were based off of Charles Jacobi's concept design of the Phasing Zorcher. I obtained his permission to color the sketches and turn them into sprites. I also defined a new ammo type for the Beam Zorcher, but for that you'll have to wait until the next release. ;)
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Offline Atariangamer

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Re: Most of the New Stuff
« Reply #59 on: August 02, 2008, 10:52:58 AM »
Nice work! OOH! I didn't notice the tubes glowing...awesome.

Also, any chance on cleaning up from a sprite to something like the Liquid Zorcher looks like? Cuz not to be bad or anything, but that looks kinda severly contrasting...like I picked up a piece of paper that shoots beams! lol

Man, we need to get a WepsMod from some of these sprites...
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