Author Topic: Release #4!  (Read 13694 times)

Offline The Slimeinator

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Re: Release #4!
« Reply #30 on: July 02, 2008, 10:49:22 PM »
Nope. :D
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Re: Release #4!
« Reply #30 on: July 02, 2008, 10:49:22 PM »

Offline chrismorris730

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Re: Release #4!
« Reply #31 on: July 06, 2008, 02:15:27 AM »
Ok as Atarian knows I am for some reason terrible at setting these various chex quest mods up. I've tried to play this one and this is my current setup for how I want to run it




and my batch file currently reads start gzdoom.exe -Iwad chexiwad.wad -file TNCQG2IWAD.wad

All I can do right now is play doom maps :D

Offline The Slimeinator

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Re: Release #4!
« Reply #32 on: July 06, 2008, 02:19:04 AM »
FAIL.


TNCQG2IWAD has IWAD in its title for a reason. It is a complete IWAD. The expansion pack has all the extra stuff in it. You can go to the first page of this topic and download the Expansion Pack. There is a batch file included with the Expansion Pack. There are two ways you can run it.

1. Run the batch file.

2. Rename TNCQG2IWAD to doom2.wad and drag the TNCQG2 wad to the GZDooM exe file.
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Offline chrismorris730

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Re: Release #4!
« Reply #33 on: July 06, 2008, 02:34:49 AM »
Ok sorry.

Now that I got it working...

You are an evil man Slimenator. Throwing me into enemies like that! :P

BTW running the batch file alone creates Doom with chex quest testures and sprites...unless you meant run the expansion pack batch. Which I didn't do. I understand I'm difficult but I got it to work with method number two. I'm a slow learner

Offline The Slimeinator

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Re: Release #4!
« Reply #34 on: July 06, 2008, 03:30:18 AM »
That's OK.
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Offline Batmanifestdestiny

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Re: Release #4!
« Reply #35 on: July 06, 2008, 11:40:57 AM »
wow.....

When I played the original IWAD (first time today ;)) I thought "Oh no, it has tucowitis(pronounced too-cow-eye-tis, and it's where the game still uses things like "you were killed by a soldier" and the flemoids bleed, based off of when I found a download of the crud CQ on Tucow.) but then I thought "Hey, what about this expansion?" I was then pleasently surprised to find new levels, no more tucowitis, and the use of the super cycloptis, along with the "Knee Deep In Slime" difficulty that I won't use any time soon, since I can barely scrape by the original CQ on not so slimy.

Good work.

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Offline The Slimeinator

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Re: Release #4!
« Reply #36 on: July 06, 2008, 04:15:23 PM »
The IWAD also uses the Ultricus. ;)

I am glad you like it.
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Offline ChexCommander

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Re: Release #4!
« Reply #37 on: July 07, 2008, 10:57:40 AM »
Batmanifestdestiny, have you tried out the new weapons yet? They're amazing.

ONCE YOU USE THE LIQUID ZORCHER YOU CAN NEVER GO BACK.

And to Slime: I see you've been poking around in the Skulltag PK3, huh?  The chain-zorcher acts like a minigun, and the Liquid Zorcher looks similar to the BFG10k.
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Offline Batmanifestdestiny

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Re: Release #4!
« Reply #38 on: July 07, 2008, 03:11:45 PM »
hmm......I haven't tried any of the new zorchers other then the extra large zorcher.

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Offline The Slimeinator

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Re: Release #4!
« Reply #39 on: July 07, 2008, 05:27:16 PM »
Batmanifestdestiny, have you tried out the new weapons yet? They're amazing.

ONCE YOU USE THE LIQUID ZORCHER YOU CAN NEVER GO BACK.

And to Slime: I see you've been poking around in the Skulltag PK3, huh?  The chain-zorcher acts like a minigun, and the Liquid Zorcher looks similar to the BFG10k.

Thanks, dude!

I peeked a bit at the minigun's code to see how it worked, but the sprites that you are referring to were not Skulltag's originally, and it does not look like the current BFG10K.

hmm......I haven't tried any of the new zorchers other then the extra large zorcher.

The keys for the new zorchers (other than the Mega-Zorcher) are 4, 5, 6, and 7. 7 is the Liquid Zorcher.
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Offline Batmanifestdestiny

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Re: Release #4!
« Reply #40 on: July 07, 2008, 05:37:19 PM »
okay, I'll cheat to see what they look like ;)

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Offline The Slimeinator

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Re: Release #4!
« Reply #41 on: July 13, 2008, 03:36:12 AM »
And did you indeed see what they look like? :D
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Offline Atariangamer

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Re: Release #4!
« Reply #42 on: July 13, 2008, 08:49:05 AM »
Hey slime! When you go for the next release...please put repeatable tags on doors and teleporters...your mod is a great one to Co-op through, but gets stopped when we cant move forward ... :(
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Offline The Slimeinator

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Re: Release #4!
« Reply #43 on: July 13, 2008, 11:52:30 AM »
I've added a lot of those already. ;)
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Offline Atariangamer

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Re: Release #4!
« Reply #44 on: July 13, 2008, 02:49:08 PM »
also, any news on a release date? or if there will be more levels replaced?
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