Author Topic: SKULLTAG COMPATIBLE!?  (Read 2605 times)

Offline The Slimeinator

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SKULLTAG COMPATIBLE!?
« on: June 23, 2008, 05:07:00 PM »
Holy Flem above, this mod is compatible with the latest release of SkullTag! O_O

Other than a few lighting issues and an issue with the Knee Deep in Slime graphic.
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SKULLTAG COMPATIBLE!?
« on: June 23, 2008, 05:07:00 PM »

Offline Atariangamer

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Re: SKULLTAG COMPATIBLE!?
« Reply #1 on: June 28, 2008, 09:57:57 PM »
...you do know that skulltag is based on (g)zdoom code, and usually is svn compatible with zdoom at time of release.

But lighting is already predefined in skulltag (you need to redefine) and IDK about the KDiS thing...
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Offline The Slimeinator

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Re: SKULLTAG COMPATIBLE!?
« Reply #2 on: June 30, 2008, 01:29:34 AM »
The 3d floors only came in recently. Before, it had no GZDooM code in it. The KDiS still works, except for the graphic.
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Offline Atariangamer

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Re: SKULLTAG COMPATIBLE!?
« Reply #3 on: June 30, 2008, 09:21:45 AM »
...Are you, uh... Thinking mebe about...

...putting in some...
3D MODELS?
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Offline The Slimeinator

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Re: SKULLTAG COMPATIBLE!?
« Reply #4 on: June 30, 2008, 11:54:41 AM »
Uh...no...

Where did THAT come from?
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Offline Atariangamer

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Re: SKULLTAG COMPATIBLE!?
« Reply #5 on: June 30, 2008, 12:33:07 PM »
 ...the fact that this is only for gzdoom, and since skulltag supports hud models preliminarily, this would be a good one to put some in...

and the fact that I would like to do it my self, but have noskills in that area.
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