Sure I can make 3 maps, maybe not exceptional quality I'd stop working on them pretty quickly if they weren't fun.
I already have a first level-ish map done and part of a second map so finishing the second and making a third shouldn't be that difficult.
Maybe we could make a sort of Final Doom but for Chex Quest? Like various mods compiled into one wad, and than I'll just make some new levels.
I have a random technical question also, what exactly is the alpha tag for on 3d sectors? I always just use 255 and it works but I genuinely don't know what it's for or what i'm doing.
And a prompt question about level design, what exactly about chex quest's design makes it feel like CQ? I keep thinking about that and idk if I can figure that out, it's not linear and it isn't open ended. It's not sloppy but I don't think they planned it out either, idk how to decipher it.
Should I post the levels I have? IDK how to do that, like I've been making Chex Quest levels for a while but I don't know how to put them on forum posts.
EDIT:: Also I've been using resources from The Lost Quest in my maps, purely because it has things for each individual flemoid, but idk if that works for source ports aside from ZDoom so advice would be appreciated
EDIT 2:: Also I'm not going to updating any maps for like a week because I'll be on a trip, but I'll be planning ou levels like I already do, just not making any. Also I'll be on this forum but not with any screenshots or anything, just know that the first level is in a vague factory esque setting with conveyor belts. and tbh, i'll probably just make a bunch of that because those are my favorite aesthetic.
I still say we should do something with Unity.
EDIT:::: I keep editing these posts don't I? My reasoning for using Chex.wad is because works on more source ports.
Chex3 has more resources but we can always just put resources into our wad.
Again I recommend just starting out with one 5 level episode and moving on from there...
I can do some graphics though, just tell me what you need and I'll try my best to sprite it.
IDK if anyone would like to help with this but if someone could make a 32x32 floor texture of blank street pavement and a separate 32x32 floor texture of street pavement with a yellow dash on it that'd be appreciated.EDIT 2:::: Also this is more detailed but some kind of sprite that looks like a car? It can have more than one angle if you want to but I'm totally fine with just the back/side of the car A La the spaceship.
Also I'd like to point out that there hasn't been one single CQ mod with more than 1 episode that the creator finished, so 5 episodes is probably a good place to start.
Uh..... I hope that was a typo and you meant 5 levels...
Title looks mspainty but don't worry about that for now.
(long thing that I don't want to put here because it's long and unnecessary)