I just posted this on Doomworld, since those people are very knowledgeable in the inner workings of the doom engine. Give it time and I'm sure you'll find the answers you seek.EDIT: I also had a few questions! Is there going to be any kind of multiplayer for this? Do you eventually plan to finish the trilogy in this remake? Are you going to expand past the original levels at all? And should this get popular enough, would you consider a spiritual successor for kickstarter?
- We would like to get a breakdown of how the sounds are used. If we could get a list of each sound by its Doom name (etc. DSBGACT) and what it is used for, that would be super helpful since we have to recreate all of the audio logic in Unreal.
- We would like to get some sort of technical writeup of the stats of all the various weapons....
Also any information about the underlying logic of how things like the pain chance...
...and armor systems behave would also be useful.
Is there going to be new music and/or flemoids for this like CQ3?
Quote from: Awesomedude249 on April 19, 2016, 04:42:57 AMIs there going to be new music and/or flemoids for this like CQ3?No, but the plan is to remaster the music and maybe the sounds.