Author Topic: T.U.C.Q.: Much Obliged (Another shot at the community project.)  (Read 3070 times)

Offline TrueDude

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Re: T.U.C.Q.: Much Obliged (Another shot at the community project.)
« Reply #15 on: July 19, 2016, 02:42:57 AM »
Sounds great Ether Bot!

I wanted to show off the map so far to show what I've done. Here's what the map looked like right as I started modifying it: (I only had done minor tweaks)



And here's what it looks like now:


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Re: T.U.C.Q.: Much Obliged (Another shot at the community project.)
« Reply #15 on: July 19, 2016, 02:42:57 AM »

Offline Ether Bot

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Re: T.U.C.Q.: Much Obliged (Another shot at the community project.)
« Reply #16 on: August 07, 2016, 07:46:33 AM »
Guuuuys never mind.. my computer is completely fried.
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Offline Boingo the Clown

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Offline darkstone

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Offline Awesomedude249

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Re: T.U.C.Q.: Much Obliged (Another shot at the community project.)
« Reply #19 on: August 07, 2016, 09:42:41 PM »
http://www.pcmag.com/article2/0,2817,2497959,00.asp
It is designed for simple tasks, but I assume it will run a game from 1996 just fine.
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Offline 75

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Re: T.U.C.Q.: Much Obliged (Another shot at the community project.)
« Reply #20 on: August 09, 2016, 06:45:50 PM »
Maybe in software mode, remember that OpenGL mode (especially gzDoom 2.0) can be quite demanding for integrated graphics chipsets.

The situation has improved over time (my E6430 with HD Graphics 4000 can run gzdoom 1.x nicely), but at one point, OpenGL mode with integrated graphics had bizarre problems like this:
Sorry but you are not allowed to view spoiler contents.
« Last Edit: August 09, 2016, 06:49:54 PM by 75 »
"Give us those nice bright colors, give us the greens of summer, makes you think all the world's a sunny day."

Want a place to talk about Chex Pack, or Chex Quest in general? Join #IFOC: irc://irc.zandronum.net/IFOC

Offline TrueDude

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Re: T.U.C.Q.: Much Obliged (Another shot at the community project.)
« Reply #21 on: August 09, 2016, 07:35:25 PM »
My map for this is basically complete, aside from some small details Boingo plans to add in. Hopefully we get more people to actually make and submit things.

Offline Boingo the Clown

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Re: T.U.C.Q.: Much Obliged (Another shot at the community project.)
« Reply #22 on: March 16, 2017, 02:10:04 PM »
Bump!

I was looking at Oblige levels today, mainly in regard to finding levels in which to test textures and sprites for The People's DooM, and it led me to stumble over a wad full of levels generated for T.U.C.Q. using the replacement files I made for Oblige 6.20.

So I have decided it is relevant and worthwhile to bump this topic and see if we can get this project going again.
« Last Edit: March 16, 2017, 02:25:30 PM by Boingo the Clown »

Offline Awesomedude249

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Re: T.U.C.Q.: Much Obliged (Another shot at the community project.)
« Reply #23 on: March 16, 2017, 04:39:22 PM »
Maybe in software mode, remember that OpenGL mode (especially gzDoom 2.0) can be quite demanding for integrated graphics chipsets.

The situation has improved over time (my E6430 with HD Graphics 4000 can run gzdoom 1.x nicely), but at one point, OpenGL mode with integrated graphics had bizarre problems like this:
Sorry but you are not allowed to view spoiler contents.
I have Intel integrated graphics and can't even run GZDooM at all. My mom's computer is the only computer I have access to that can run it, as she has an NVidia graphics card, but her computer is incredibly slow.
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Offline TrueDude

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Re: T.U.C.Q.: Much Obliged (Another shot at the community project.)
« Reply #24 on: March 19, 2017, 03:24:15 PM »
Have you tried QZDoom? It's the successor to ZDoom, the only two feature that were GZDoom only that TUCQ used (truecolor textures and dynamic lights) are both implemented in it, so the game should run fine as long as her computer can run it.

Offline Awesomedude249

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Re: T.U.C.Q.: Much Obliged (Another shot at the community project.)
« Reply #25 on: March 19, 2017, 05:01:25 PM »
Have you tried QZDoom? It's the successor to ZDoom, the only two feature that were GZDoom only that TUCQ used (truecolor textures and dynamic lights) are both implemented in it, so the game should run fine as long as her computer can run it.
I haven't, but the problem isn't running GZDooM on my mom's computer, it's running it on my own computer. I'll try it on my computer and see if it works.
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