The title says it all ... mostly.
Converting the levels from Vilecore to work with T.U.C.Q. is a very long and slow process, especially since it is something one only works on as a hobby.
Rather than forcing you to wait the absurd amount of time it will take to finish converting Vilecore, I decided to release the six currently completed levels for you to play with, three completed by me, three completed by TrueDude.http://www.doomlegends.com/chexquest/VC4TUCQinterm1.zip
T.U.C.Q. R6 running under GZDooM is required.
Vilecore for T.U.C.Q. is obviously a work in progress. The flemoids are unfinished. The Dervish, for example, currently uses the commonus sprites scaled up slightly, and the other DooM 2 monster replacements reuse existing sprites as well. An old concept sketch of the flem balloon serves as a temporary sprite as well.
The levels have simply been retextured to work with T.U.C.Q.. No extra detailing has been added.
Give these levels a try, and give me your opinion and any suggestions on how to improve them you can think of.