Anyway to start out, an idea that has been on my mind for a great deal of time is an IWAD that replaces the doom textures, enemies, and other graphics with chex quest ified versions, for usage with Doom PWADs in a way similar to how Freedoom functions. Infact, why not use freedoom as a basis for this conversion? This might be able to go with a vanilla doom compatabile version of Chex Quest 3, removing all the slopes and splitting the levels in ways to fill out the episodes. The only issue that may arise is the fact that Chex Quest uses textures that don't have equivalents in Doom, and would not be a part of the pack? Then again, considering how Pwads could merely replace our extra textures, that isn't as big of a problem as presented, although it may break those levels when outside of the range of the PWAD.
The only combinations that [make the skins] work are:Playing using a Doom IWAD, using the Doom color range, and inheriting from Doom player [i.e., have green pants and run into the slime issue]orPlaying using heretic.wad, using the Heretic Color range, and inheriting from HereticplayerSo, the IWAD, color range, and inherited class must all be from the same game.Every other combination of IWAD, color range, and inheritance will cause the only skin to be "base"
Here's the restrictions I know of, in case you don't know what the other formats support.If you're going for Boom compatibility,- No ACS, no DECORATE, no high res textures (Chex 3 has one high res flat that I know about)- You can no longer stop infighting with projectile enemies, you'll have to make sure BWAs (and Super Cyclopti and Quadrumpi if you're doing them) don't ever catch other enemies in their line of sight.- Don't forget the dehacked patch to change the flemoids from hitscan enemies to melee enemies, and you'll have to do some dehackery to prevent the bipedici from dropping large zorchers and the commoni from dropping minizorch recharges.- The super cycloptis, maximus, and flem mine won't be hard to do if you're careful with your sprites, but if you want the Quadrumpus you'll have to do some minor DeHacked.- You might want to check that Boom even recognizes chex.wad / your iwad as an IWAD, if it doesn't you might have to trick it somehow into thinking it's a doom iwad.- No slopes in maps, no hexen format. The most advanced format you can use is Boom format.- You're probably going to have to make at least an 8 map episode now because I really doubt that Boom knows to stop and display a screen at the end of E1M5- No .png images, there's a couple .pngs in chex3.wadIf you're going for Vanilla Chex.exe compatibility:All of the restrictions above, plus:- Lots of Dehacked sprite renaming- You might run into medusa crashes with the Chex 3 textures? Some chex 3 textures aren't power of two and IIRC vanilla doom doesn't like that (**paging Dr. Boingo to the thread**)- Don't forget to make sure the new midis in Chex 3 still sound good in .mus format- Convert all chex 3 sounds to doom sound format
Lost souls? Would you just use Boingo's gyro?
Quote from: noob1234 on July 02, 2016, 03:01:42 AMLost souls? Would you just use Boingo's gyro?I know I have said this dozens of times, but I am going to go back and finish the gyro some day.
Quote from: Boingo the Clown on July 02, 2016, 12:49:14 PMQuote from: noob1234 on July 02, 2016, 03:01:42 AMLost souls? Would you just use Boingo's gyro?I know I have said this dozens of times, but I am going to go back and finish the gyro some day.If I remember correctly Chex Pack has its own completed version.