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Which is the best TITLEPIC?

The PNG one
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The one in BTSX pallete
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None
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Voting closed: July 17, 2016, 01:23:47 PM

Author Topic: Sentient Mushes - Upcoming IWAD. (Still as a CQ3 PWAD!)  (Read 1905 times)

Offline Gustavo6046

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Sentient Mushes - Upcoming IWAD. (Still as a CQ3 PWAD!)
« on: July 16, 2016, 01:23:47 PM »
Sentient Mushes is an IWAD I'm working on, currently it's a CQ3 PWAD because there are actually way too little resources in it.

Basically, the storyboard is similiar to this one, except it happens after it, during the invasion of an Unknown Alien Threat. (Great homage to some certain roleplay!) Your plane is misteriously taken down; you fly off it as a (mush/parasital fungus controlling a) dragon, and land to find enemies. You are the only one to escape the plane alive. As it falls down, further away into the hills, you listen an explosion. "Time to rock", you say.

Link here! I'll post some screenshots once I get them.
« Last Edit: July 20, 2016, 02:27:31 PM by Gustavo6046 »
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Sentient Mushes - Upcoming IWAD. (Still as a CQ3 PWAD!)
« on: July 16, 2016, 01:23:47 PM »

Offline darkstone

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Re: Sentient Mushes - Upcoming IWAD. (Still as a CQ3 PWAD!)
« Reply #1 on: July 16, 2016, 01:47:43 PM »
Ooh ! Je veux ša. (I want it)
+1 mushroom for the idea and I'll look through the PK3 later when I have less going on.

Offline Gustavo6046

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Re: Sentient Mushes - Upcoming IWAD. (Still as a CQ3 PWAD!)
« Reply #2 on: July 16, 2016, 06:20:39 PM »
It just came to my head: Someone has to do Episode 2: "Incoming Meteor" maps for me, once I get all the textures and flats!

Episode 2 format is MAP2_xx.
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Offline Gustavo6046

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Re: Sentient Mushes - Upcoming IWAD. (Still as a CQ3 PWAD!)
« Reply #3 on: July 17, 2016, 07:32:38 PM »
The title pic looks like total crap in BTSX pallete....



....but it is rumored the original PNG was way better!



Which do you prefer?
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Offline darkstone

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Re: Sentient Mushes - Upcoming IWAD. (Still as a CQ3 PWAD!)
« Reply #4 on: July 17, 2016, 08:39:50 PM »
Ooh! They're both quite good. I like the smaller one though I think.

Offline Gustavo6046

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Re: Sentient Mushes - Upcoming IWAD. (Still as a CQ3 PWAD!)
« Reply #5 on: July 17, 2016, 10:09:24 PM »
Thanks, but I guess I'll change to a TITLEMAP in the future (when I have textures and flats ready) so I can appreciate better artwork than it.
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Offline Awesomedude249

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Re: Sentient Mushes - Upcoming IWAD. (Still as a CQ3 PWAD!)
« Reply #6 on: July 18, 2016, 12:42:23 AM »
Thanks, but I guess I'll change to a TITLEMAP in the future (when I have textures and flats ready) so I can appreciate better artwork than it.
I can make a title screen if you tell me what I should draw for it, I'm really good at pixel art.
I used to be the new guy that no one talks to, now I'm just the vaguely familiar guy that no one talks to

Offline Gustavo6046

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Re: Sentient Mushes - Upcoming IWAD. (Still as a CQ3 PWAD!)
« Reply #7 on: July 18, 2016, 11:09:43 AM »
Thanks, but I guess I'll change to a TITLEMAP in the future (when I have textures and flats ready) so I can appreciate better artwork than it.
I can make a title screen if you tell me what I should draw for it, I'm really good at pixel art.

Thanks, but maybe it's better for me to simply do the TITLEMAP; I already have the dragon actor, so why not?

I'd rather ask you to do some INTERPIC. Something that remembers Hell Revealed's, but more techy.
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Offline Awesomedude249

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Re: Sentient Mushes - Upcoming IWAD. (Still as a CQ3 PWAD!)
« Reply #8 on: July 18, 2016, 03:33:18 PM »
Thanks, but I guess I'll change to a TITLEMAP in the future (when I have textures and flats ready) so I can appreciate better artwork than it.
I can make a title screen if you tell me what I should draw for it, I'm really good at pixel art.

Thanks, but maybe it's better for me to simply do the TITLEMAP; I already have the dragon actor, so why not?

I'd rather ask you to do some INTERPIC. Something that remembers Hell Revealed's, but more techy.
I'm assuming that INTERPIC is the intermission screen in between levels? :P
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Offline Gustavo6046

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Re: Sentient Mushes - Upcoming IWAD. (Still as a CQ3 PWAD!)
« Reply #9 on: July 18, 2016, 05:38:22 PM »
Yep, it's the intermission picture. Don't worry if you can't, I can always do it myself...

BTW, this is the current MAPINFO:
Code: [Select]
// Episodes
episode MAP01
{
Name = "Unknown Alien Threat"
}

episode MAP2_01
{
Name = "Chickenstein's Nemesis"
}

// Clusters
cluster 1
{
Flat = "SMLAVA02"
Music = "SM_TEXT2"
ExitText = "After escaping from the",
  "spaceship crash site,",
  "you get uphill into a base,",
  "the Fort Kayke.",
  "",
  "However, as you escape to",
  "Radeo, the alien spaceships",
  "capture the spaceship and",
  "interview the rest of the crew!",
  "",
  "Now, you're in need of a escape,",
  "before they interview -- and torture",
  "you!"
}

cluster 2
{
Flat = "SMLAVA02"
Music = "SM_TEXT2"
ExitText = "Now that you're away from",
  "these mean pricks,",
  "your path is now to join",
  "the rebel Branx that",
  "want to deimpose the",
  "military government.",
  "",
  "And, once you succeed in",
  "finding their military leader,",
  "Dr. Chickenstein,",
  "it'll be time to engage!"
}

cluster 3
{
Flat = "SMLAVA02"
Music = "SM_TEXT2"
ExitText = "You found the Dominator,",
  "guarding Dr. Chickenstein",
  "from the rebels.",
  "",
  "However the rebels are imprisoned",
  "and you are the only that succeeded",
  "to escape!"
  "",
  "Now it's a fight between you and",
  "Dominator, and then Chickenstein!"
}

cluster 4
{
Flat = "SMLAVA02"
Music = "SM_TEXT2"
ExitText = "You defeated the Dominator!",
  "You succeeded!",
  "",
  "However, Chickenstein has",
  "fleed to Tamina -- yes,",
  "Tamina!",
  "",
  "Lands you never went to know,",
  "unlike the one that nearly",
  "scared you in your cave back then.",
  "",
  "Now it's time for a revenge!",
  "There's only one way he is",
  "going to Tamina without being",
  "dumb:",
  "some invasion plan!"
}

cluster 10
{
Flat = "SMLAVA02"
Music = "SM_TEXT2"
ExitText = "You did get aboard the spaceship.",
  "You did get into Tamina!",
  "You are so close from Chickenstein now!",
  "Now all you have to do is to cross these",
  "caves after the lands and you'll reach",
  "his hideout!",
  "",
  "Sounds simple, right? Nope!",
  "There are yet too many forces to kill!"
}

cluster 11
{
Flat = "SMLAVA02"
Music = "SM_TEXT2"
ExitText = "You have reached his hideout!",
  "What will be in store for us",
  "this encounter, other than",
  "Chickenstein himself?"
}

cluster 12
{
Flat = "CHROME01"
Music = "SM_HAPPY"
ExitText = "You did it!",
  "You saved Earth, Radeo,"
  "and even Tamina!",
  "",
  "You are the hero of two",
  "races now: the Humans and the Mush!",
  "",
  "Now, where were us? Oh yes,"
  "the enlightenment plans-- uh oh!",
  "",
  "Not yet!",
  "",
  "There is a major meteor approaching!",
  "",
  "The Mission Continues! But not today.",
  "Today you deserve a rest!"
}

// Campaign Maps
map TITLEMAP "The Start of it All"
{
Cluster = 0
Music = "D_INTRO"
Sky1 = "SKY01"
}

map MAP01 "Crash Site"
{
Cluster = 1
Music = "SM_FROCK"
Sky1 = "SKY01"
Next = "MAP02"
}

map MAP02 "Forest of Delusions"
{
Cluster = 1
Music = "SM_CREP1"
Sky1 = "SKY02"
Next = "MAP03"
}

map MAP03 "Chief Cave"
{
Cluster = 1
Music = "SM_BOSS"
Sky1 = "SKY01"
Next = "MAP04"
}

map MAP04 "Reaching The Base"
{
Cluster = 1
Music = "SM_BASE"
Sky1 = "SKY01"
Next = "MAP05"
}

map MAP05 "Sneaking from Torture"
{
Cluster = 2
Music = "SM_SNEAK"
Sky1 = "SKY01"
Next = "MAP06"
}
map MAP06 "Highway to Hell"
{
Cluster = 2
Music = "SM_ELEMT"
Sky1 = "SKY02"
Next = "MAP07"
}

map MAP07 "Alien Rebellion"
{
Cluster = 3
Music = "SM_ACID"
Sky1 = "SKY01"
Next = "MAP08"
}

map MAP08 "Near the Face of Death"
{
Cluster = 3
Music = "SM_MERCY"
Sky1 = "SKY02"
Next = "MAP09"
}

map MAP09 "The Guardians of Chickenstein!"
{
Cluster = 4
Music = "SM_RAID"
Sky1 = "SKY02"
Next = "VICTORY1"
}

map MAP2_01 "Sewers to their Spaceship"
{
Cluster = 10
Music = "SM_WATER"
Sky1 = "SKY01"
}

map MAP2_02 "Spaceship to Tamina"
{
Cluster = 10
Music = "SM_ESCPE"
Sky1 = "SKY02"
}

map MAP2_03 "Lavender Grounds"
{
Cluster = 11
Music = "SM_ACID"
Sky1 = "SKY02"
}

map MAP2_03 "Caves of Fungal Rocks"
{
Cluster = 11
Music = "SM_MDEST"
Sky1 = "SKY02"
}

map MAP2_04 "The Final Encounter"
{
Cluster = 12
Music = "SM_BOSS"
Sky1 = "SKY02"
Next = "VICTORY2"
}

// Victory Maps
map VICTORY1 "The Mission Continues!"
{
Cluster = 20
Music = "SM_STORY"
Sky1 = "SKY01"
Sky2 = "SKY02"
}

map VICTORY2 "Your Rest"
{
Cluster = 21
Music = "SM_VCTRY"
Sky1 = "SKY02"
}

Anyone gonna submit their maps? This can become a community project IWAD... or maybe not?

EDIT 2: I need sprites for the Branx Soldier:
Code: [Select]
actor BranxSoldier : SMMonster replaces ZombieMan 608
{
Speed 8
Health 40

DeathSound "monsters/branx/soldier/death"

Monster

States
{
Spawn:
BRXS ABCD 7 A_Look
Idle:
BRXS ABCD 8 A_Wander
Loop

See:
BRXS ABCD 5 A_Chase
Loop

Missile:
BRXS E 9 Bright
MissileLoop:
BRXS FGFG 4 A_CustomBulletAttack(1.2, 1.2, 3, random(2, 3) * 2)
BRXS F 0 A_JumpIfTargetInLOS("MissileLoop", 100)
Goto See

Melee:
BRXS H 9
BRXS I 10 A_CustomMeleeAttack(random(3, 6) * 2)
BRXS J 12
Goto See

Death:
BRXS K 0 A_ScreamAndUnblock
BRXS K 5
BRXS L 9
BRXS N -1
Stop

XDeath:
BRXS OPQR 12 A_XScream
TNT1 A 0 A_SpawnItemEx("BranxSoldierGore") // gore coming soon
Stop
}
}

They are grey fleshy things with colored armor. The Soldier is a semi-humanoid, having a slow conveyor in place of legs.
« Last Edit: July 19, 2016, 12:44:08 PM by Gustavo6046 »
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Offline Gustavo6046

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Re: Sentient Mushes - Upcoming IWAD. (Still as a CQ3 PWAD!)
« Reply #10 on: July 19, 2016, 12:49:49 PM »
Now that we hit v12a, this milestone shall be shared with the Mush community! Also, credits to them for the very first concept.
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Offline darkstone

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Re: Sentient Mushes - Upcoming IWAD. (Still as a CQ3 PWAD!)
« Reply #11 on: July 19, 2016, 12:55:26 PM »
Now that we hit v12a, this milestone shall be shared with the Mush community! Also, credits to them for the very first concept.
As in, is this permission for me to go shoot off an announcement in the forums? :P

Offline Gustavo6046

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Re: Sentient Mushes - Upcoming IWAD. (Still as a CQ3 PWAD!)
« Reply #12 on: July 19, 2016, 04:00:01 PM »
Let me do this. I'll do the job. Guido van Rossum (creator of Python IIRC) has always said, "the way must be clear, and not alternative".

Therefore, aliases can confuse newcomers to the topic.

(I'm still ashamed though... :/ I'm not sure if I can do this...)

TL;DR: Permission? More like, another project goal!

EDIT: v12 has been released, with two new musical additions from v11 (but one from v12a): SM_VCTRY (See ya in Hell, Chickenstein!) and SM_MDEST (Mycodestiny).

EDIT 2: Oh dearie dearie me, look what I just came up with! xD
Code: [Select]
PLEASE NOTE THIS TEXT IS FICTIONAL AND DOESN'T MEAN ANYTHING.
IT'S JUST SOMETHING TO READ IN CASE OF SOME ATTACK OF 'MYCOALIENS'.

| SENTIENT MUSHES TEAM |
- Original concept by twinoid
- Storyboard expansion by Gustavo6046 *et darkstone
- ASCII art and text by Gustavo6046
- I don't know what does those do: Void7, KaadmY

* 'et' is 'and' in Latin. Nothing to do with extra-terrestrials...
...although the following text kinda does.

================================================================================

____________________________
|                          |
| SENTIENT MUSHES: ORIGINS |
|__________________________|

War has gone too far.

Humans are killing themselves so often, even if for simple hate, that this is becoming a dangerous world.
We are ashamed of this, and we are thriving to do something if stuff gets way too hotter.

     _____(A)______         .                        `~,
    /\             \========))                    o====>)
   /  \             \       '                        .~'
,-,.~=>>>>>>>>>>>>>>>>>>=~.,
(E( O O O O O O O O O O O O )
`-`'=~>>>>>>>>>>>>>>>>>>=~'┤

But know that way before these pieces of shame existed, we were already guiding the history of this planet for ever
since it rose from the lava into life. When the Sol system just started.

We though dinosaurs would be good to raise, they are awesome to watch doing cool stuff, but dang, that meteor replaced
them by small two-legged, two-armed mad pricks with murderous instincts!

If there's something we should be able to do just in case, is to at least warn them. And via this interstellar HTTP
message sent to BPaste, let's explain in a bit the story.

| Not even ourselves know who linked the man to the monkey, to be honest; these monkeys leaved us too
| ashamed to want to find out.
|
| It could have been some bigger monkey, smaller man, or maybe something else from another planet.
| Hrm, not us, of course.

"Those that did not even have peace with themselves, will have a hard time with others." This is what some other guy
told me once. And he was right. Soon the world went into wars, and then terrorist factions. But at least it's now doing
it's best to remain world peace. I'd like to congratulate your species for it.

Now, if that makes us happy? Kinda. But it's better that those terrorist factions are taken care of -- or else, let we
do it for 'ya lazies and laziemen!

I want whoever reads this to have a good mind; our noses *can* be sticked out, no matter if they were called there or
not! After all, we raised your predecessors. Now we are protecting your planet from further meteor attacks by using that
outpost in that big gasous planet named Jupiter that attracts magnetic and gravitationally any sort of meteor into
Jupiter itself, that could load even Schumaker-Levin 9 as you guys did see in the past.

That wasn't a mistery, you though. But you yet didn't see what's behind the clouds of this planet. And please, if you
find us there, please leave us alone and don't broadcast our messages worldwide.

Since that space agency's too close from finding us, maybe it's better to do something and start to unhide and be a
man-- er, a mush. Time to make sure nothing'll go wrong. Just keep us a secret, and we'll keep retaliation just in the
secret plans. A deal, right?
« Last Edit: July 19, 2016, 06:44:21 PM by Gustavo6046 »
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