[TSPG] Painkiller: Chex Quest Pack - DM with duel maps
I think the idea is interesting, the maps we played seemed to do well!
- Flags: I recommend setting the following flags:
- Fraglimit: I recommend at least 20 for 3 players, 30 or 40 is not out of the question for 4 players, some of the maps are really very small and extremely fast paced
- Map specific notes:
DUEL09 "Major Fault" is LAZ / BFG heavy, some players might really like this, some players might not like it at all, make sure you have a high fraglimit for this.
DUEL12 "Mountain Bungalo" has some tight areas, zorch grenade spam might make this a little messy
DUEL13 "Mysterious Lab" is large and might be too slow for DM, maybe not though?
DUEL14 "Naval Bunker" is just a bizarre layout for any game mode and I'm not sure what I was thinking
DUEL33 "Zorch!" is literally just an octagon with super large zorchers
- Duel Scripts
If everyone spectates as of P16-4, even if the game mode is Deathmatch Chex Pack will take you back to the hub, I can patch this and release a new version of Chex Pack real quick (P16-4.1) that fixes this.
The duel hub might be cool with 3 players, though (e.g., for your stand), if any 2 players vote for the map, that's where you are all going to go. The only problem is griefers could all pick different maps and you'd never leave the hub.