In E4M6, it is possible to get stuck in a pit with no way out other than getting slimed, in the middle of the room with all the arrows.
Alright, so I have completed the entire wad, and I feel that it is actually really well done. The addition of the Aerial Armor Bipedius was a nice touch, and I enjoyed the gimmicks presented (like the zorch laser.) A thought that occurs would be adding a fake floor to the bottomless pits with an animated slime texture, so that the player sinks into the slime, unable to get out, instead of the present result of going splat on the ground. But that is a minor tweak, and I can understand your reasoning for not doing so.Honestly, my least favorite part of the game would have to be the puzzle presented by the reactor room, as well as its tendency to lead me into passageways where I have next to no warning of a laser going off, due to my tendency to go running full tilt through them. Part of me wonders why I wouldn't be able to disable said reactor entirely, but I suppose that would leave the doors without power or something. It certainly isn't osha compliant, thats for sure! And the last area, I honestly expected to have more enemies drop down from the pillars after beating the two Maximus. Maybe they do on harder difficulties, I don't know!I only managed to play through one secret level, and I think I should probably play through it again, as it was the randomizer. Hopefully this mod will be hosted online for coop soon. I certainly hope so!
... So I need the latest ALPHA of Zand? Cuz 2.1.2 isn't running it
I might be able to host for this weekend, do you know exactly what version of Zand you need? If you remember when you downloaded it, that would work too.Also, just wondering, what features did you need that Zand 2.1.2 doesn't have?EDIT: it seems to be working on 160814-2010Additional information for nerds other people that need to compile it:Sorry but you are not allowed to view spoiler contents.Windows download: http://zandronum.com/downloads/testing/3.0/ZandroDev3.0-160814-2010windows.zipFor those of you running Windows, download this zip file, unzip it somewhere, and copy your zandronum ini file there (if you want to transfer your settings over from Zandronum 2.1.2). You can set doomseeker and IDE to use this version of Zandronum, if you need help getting that set up don't hesitate to ask
I have a (somewhat outdated) MacBook Pro and XCode but unfortunately I've never built anything for Mac before, and it looks like Mac alpha builds are pretty rare
EDIT: Tifosi you really need to add the version of your file in the file name, e.g., chexgc1.2 or something like that.Wadseeker goes by file name, and if you don't put the version in the file name, it will go get the wrong one, you should only remove the version number when you do a final release.EDIT 2: <[IFOC] Server> [Zand 3.0 Alpha] Chex Quest 20th Anniversary Megawad: Galactic ConflictEDIT 3: I didn't see anyone come in, I'll leave the server up if you guys want to play laterNOTE: you don't need to download zand separately, if you're using doomseeker, it will automatically find and download the right version of Zand for you to use.