Would you consider doing maps based on the other ones in the episode?
Hey I tried it out as well, although I downloaded it from your original post (Phobular.wad). I think the player1 start is in the wrong place, and there are two, so I'm inclined to believe the player is supposed to start in the room modeled after Hangar's starting room. One thing I would suggest is to try to use more odd angles. Back in the day when Doom was new, id really wanted to showcase the new engine tech, which meant they weren't restricted to 90 degree angled rooms like in wolfenstein. Other than looking just at E1, I'd look at DTWID and Romero's new maps for other examples, if you haven't done so already.Other than that, I like the decorating you did to recreate some of Doom's props, like the two tech pillars in the side room. The translucent middle textures with the light in the middle looked high tech. I also liked the slime in the outdoor area, like what Boingo was saying. Keep it up, if you make more maps based on E1 that'd be pretty cool.