More info please.Screen shots?
Is this going to be an engine we can possibly apply to CQ related projects?I am mentioning this, because I made a suggestion for a CQ sequel several years ago, and your work might open a path to realizing this idea.
This is an... interesting project. I am indeed familiar with C++ and reading assembly, and this is a project right up my alley. Unfortunately, I don't really have a lot of time for side projects right now, but if this starts going anywhere, I would definitely like to keep an eye on it.
I'll see if I can take a peek at it sometime. Have you guys started on any large-scale documentation yet? Because for an open-source project of this size, your going to need some good documentation about what does what and where in the code for anyone to be able to contribute properly.EDIT: As a side note, are you guys going to follow the original engine very closely, or are you going to re implement with modern features/libraries? (Say, using Vulkan for rendering, just as an example)