That's what I've been doing, I've even added an IWADINFO lump to make things easier, but no effect. Does anyone else have this issue? I just tested it on my Linux box, and the key showed up in my inventory when the display size was set to 11, but still didn't work. GZDoom complains about all kinds of stuff being defined twice in the DECORATE script when you launch the game. Renaming it to "ChexBlueKey" fixed the symptom of it saying "Tried to define BlueCard more than once" on startup, but not the actual problem. What I don't understand is how simply getting rid of the code caused the exclamation point problem - there isn't one line of code in chex3's DECORATE pertaining to the regular keys (only the skull keys) and it works just fine. Is there something wrong with the DEHACKED script? A cursory check on that revealed nothing, but what else could be causing this? If we find the problem, would you mind releasing a bugfix patch for TUCQR6 to tide us over while we wait for R7? Thanks for the help, and it was great meeting you.